Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game Exporter Update Patch 1 (B180720)

Version
Exporter Update Patch 1 (B180720)
Version Date
July 20, 2018
Links

Patch Notes

Exporter Update Patch 1 (B180720)

The first patch for the Exporter Update comes with a lot of fixes both in Automation and the BeamNG exporter functionality. BeamNG.drive will also have an update out today to go along with this.


An Automation car on the Automation Test Track map in BeamNG.

For those of you who have technical issues exporting your cars, make sure you have tried the things mentioned in the Exporter Troubleshooting FAQ

Here is the list of changes:

B180720 Automation Additions


  • Added dialog and options for cloning of a trim
  • Implemented new part comparison tooltip style
  • Added active aero effect into sportiness brake fade test
  • Added tire speed rating and price info to Top Speed slider
  • Added tutorial video accessible in main menu
  • Added custom framerate limiter
  • Added "Race" suspension preset, replacing unnecessary "Custom" button
  • Made body variant view the default view in the model body selector
  • Made engine visibility option now open by default
  • Removed the confusing 'Paint' option from the top row of materials

B180720 Automation Fixes


  • Fixed issue with engine sounds disappearing when idle RPM was low
  • Fixed twin turbo not being selectable for boxers
  • Fixed (potentially) Windowed Mode not working properly
  • Fixed material not updating after backing out of the paint designer
  • Fixed disabling fixture bar when no fixture is selected, fixes undo function
  • Fixed (potentially) fixtures disappearing in rare cases after going into photoscene
  • Fixed model year not being able to be changed when only the engine block is selected
  • Fixed engine hold / revert functionality, and fixed bugs with it
  • Fixed rear engined cars will not show correct front suspension when set to leaf/coil
  • Fixed V-belts spawning on boxers before valves were selected
  • Fixed high body roll warnings coming up for too low angles
  • Fixed various bugs in part comparisons
  • Fixed game icon not showing up in taskbar

B180720 Exporter Fixes


  • Turbo Data output accuracy improved. Still not perfect though.
  • Simplified exported engine meshes and materials, increasing performance in Beam
  • Fixed bug with tire stiffness calculation as function of tire width
  • Fixed suspension stiffness issue (suspension was way too stiff in Beam)
  • Softenend damper rates outputted, stiffened ARB
  • Increased suspension travel by about 15%
  • Added more human friendly warning/error messages
  • Made changes to exhaust sounds
  • Fixed issue with paint shininess exporting
  • Fixed rear brake pad material not being set
  • Fixed reading BeamNG.drive's startup.ini for passing of relative paths
  • Fixed engine torque reaction nodes not being set
  • Braking Cooling Slider now ties into BeamNG brake venting coefficient
  • Changed the folder created in vehicles to not just be the car trim name
  • Added a driver cam to "00ssupercarlarge"

B180720 Launcher Changes


  • Launcher changed to have "Legacy" text over the Kee version graphic.
  • Legacy text added to buttons
  • Game Logs button added to launcher for easy access to log files to help with support tickets
  • Old Kee buttons now hidden behind an enable button
  • Ability to launch Kee version via Steam launcher options removed

B180720 Misc


  • Added some extra logging to try and find the culprit for a crash we cannot replicate

Thank you for continuing to report issues!
Enjoy :)