In this second major patch for the Exporter Update there are plenty more fixes to all kinds of issues you have been pointing out and reporting on. Thank you for that! We've also implemented some quality of life features along with them.
Here you have the full changelog for
B180727:
B180727 Features / Improvements- Implemented a simple database backup system, if corrupt, it loads the backup
- Added camera rotation speed multiplier to settings menu
- Added the "Save for Sharing" button at the end of the car designer
- Added optional accessibility camera controls widget for car and engine designers
- Added trim clone prompts to trim grid items
- Improved car importing process to notify you of body and fixture issues
- In car scenarios engine limits will now be checked independent of car items
B180727 Fixes- Fixed issue with fixture lock / unlock buttons being greyed out
- Fixed level of detail issue where some engine materials switched at certain distance
- Fixed roll angle warnings, now 8+ degrees is a Note, 10+ degrees a Warning
- Fixed issue where changing a graphic setting reset the FPS cap
- Fixed piston emission grades, they were backwards in the tooltip
- Fixed steering assist weight being backwards in the tooltip
- Fixed issue with fuel economy calculations for slow cars
- Fixed issue where the engine runs backwards when power output hits 0 in engine test
- Fixed missing chassis corrosion stats
- Fixed engine graphics not showing up on low graphics settings when making a car
- Fixed engineering time not increasing when upping Top End Quality
- Fixed placement of brake graph info inlay
- Fixed tire speed cost multiplier not going in discrete steps, shows in Top Speed tooltip
- Fixed issue with switching from carburettor to injection systems
- Fixed various smaller description text issues
- Fixed issue with camera rotation speed changing with framerate
- Fixed engine family vs. variant visibility options not being linked
- Fixed car model vs. trim visibility options not being linked
- Fixed cloned trims resetting their year to 2012
B180727 Exporter Fixes- Fixed issues with solid axle suspension geometry
- Fixed (potentially) issue with materials and colors switching black to white, and similar
- Fixed (potentially) issue with stalling automatics in BeamNG
- Fixed hanging starter motor sound issue in BeamNG
From here on we are now focusing on the next big update, finishing the implementation of the Lite Campaign V3 into the UE4 version of Automation. Although, there might be another patch with fixes if required, it certainly would be a less impressive list of fixes.
We're also thinking of releasing a conent patch with more car bodies and fixtures half way to the next big update. We'll keep you in the loop as per usual.
Cheers!