Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game LCV3 Open Beta Patch 2 (B190130)

Version
LCV3 Open Beta Patch 2 (B190130)
Version Date
Jan. 29, 2019
Links

Patch Notes

LCV3 Open Beta Patch 2 (B190130)

We got a mid-week patch for you here as we're continuing to dig through our big list of reported and known issues. There are quite a few issues that keep getting mentioned that we are looking into for the end of the week, like the exhaust systems falling off for exported cars and such.

With more and more issues being sorted out, we're getting to the point where we're not just putting out fires but can start polishing and adding much needed data to the UI, as well as making it play and flow better.

Here is the changelog for today's patch!

B190130 Additions & Improvements


  • Added support for importing cars from previous version of Automation
  • Added exporting cars from the campaign, available only from trim designer (so far)
  • Implemented tight engine fitting penalties: adds ET, PU, and Service Costs
  • More tweaks and fixes to engine bays and engine size calculations
  • Added the ability to enter a car project from the model and trims in the production calendar
  • Factories now rebate 80% instead of 100% of value when upgraded to higher size class
  • Realigned fixtures by making "back" button the same size as fixture thumbnails

B190130 General Fixes


  • Fixed sales algorithm slowly reducing sales to a single trim over time
  • Fixed not being able to select engine factories when they are paused
  • Fixed engines not pausing production correctly when produced in multiple factories
  • Fixed not being able to save a loaded campaign game manually
  • Fixed black / not loading photo scenes
  • Fixed cloning-deleting a trim/variant slot leaving phantom engineering project
  • Fixed driveshaft spawning issue for Longditudinal AWD mid engine
  • Fixed company reputation and prestige being the same for all regions
  • Fixed debug text being shown instead of full descriptions on engine project factory screen
  • Fixed factory location UI appearing to have previous factory plot size pre-selected
  • Fixed not being able to add variants or trims back to factories once removed
  • Fixed the costs not updating when changing factory sub-size class
  • Fixed factory plot costs % showning wrong in the country info panel

B190130 BeamNG Exporter Fixes


  • Fixed issues with coupling tow hitch in BeamNG sometimes smashing car and trailer

Most likely there will be another ptach coming this week (Friday).
Sorry for the delay with the Q&A that was announced, I haven't gotten around to producing it yet apart from the rewriting of the FAQ recently.

Please continue to report the various issues you find. Thank you!
Cheers!