Just a small update today, more or less hotfixing the issues with the BeamNG exporter producing cars that "explode" or shake themselves to destruction or simulation instability.
B190204 Fixes
- Fixed BeamNG Cars exploding, exhausts wobbling. Exhausts have been simplified.
Now not breakable. The smoke chain of nodes has been simplified.
- Fixed issue where cloning a trim would invalidate other trims
- Fixed some logic around Drive Type / Engine Placement selection
- Fixed some logic (and silent erroring) around Brake Disc Options
There are more fixes and additions in the work for later this week, of course! :)
Cheers!