Axis & Allies 1942 Online

Axis & Allies 1942 Online Patch #6: Axis & Allies 1942 Online

Version
Patch #6: Axis & Allies 1942 Online
Version Date
Dec. 5, 2019
Links

Patch Notes

Patch #6: Axis & Allies 1942 Online

We just released Patch #6 for Axis & Allies 1942 Online!

***Axis & Allies 1942 Online will be unavailable from Dec 5, 2019, 9 am - 1 pm PT while we perform the update***

We’ve been listening to your feedback and made a few adjustments to the features introduced in patch 5. Check out the patch notes below for a rundown of new features and fixes in today's update!



Patch #6 Notes


New Features and Improvements

Improved Movement Arrows
  • Reduced the width and size of movement arrows introduced in Patch 5.
  • Arrows are 50% thinner
  • Smoother curves
  • Arrows take shortest distance to the region
  • Arrow movement stops just after the border, improving map visibility

Click-through Destination Marker (Diamond Icons)
  • Added functionality to the destination markers (diamond icons)
  • Players can click markers to deploy/move units into regions
  • Destination marker scales down in size when players zoom in

Ranked Game Matchmaking visibility
  • Added toast-style notifications for ranked matchmaking
  • Notification remains in lower left-hand corner while players navigate through the Main Menu
  • Players cancel matchmaking from this notification
  • Players can enter games from the notification once a match has been found

New Default AI Speed
  • Reduced the default speed of the AI for new players
  • Players can adjust the speed of the AI players to their liking by changing it within the Options -> Settings -> Gameplay screen.
  • Existing players AI speeds will not be changed as a result of this change.
  • [*]Please Note
    : If your AI speed is set to “Fast” or “Very Fast” you will not be able to view live combats for the AI when it is taking its turn.

Player Profiles
  • Finished Games have been added to the Player Profile.
  • View the outcomes of your 5 most recent games.
  • Expand the Finished Game card to see additional details, including who you played with
  • Ranked Games no longer count towards the Custom games win/loss ratios

Unit/Token Placement
  • Adjusted unit placement to improve map visibility
  • Reduced instances of overlapping units

Bug Fixes

[*]Memory Leak Fix
  • We’ve resolved the issue players were encountering when playing the game that would result in a black screen, units disappearing from the combat board or other crashes occurring after a short play session.

[*]Transport Loading

    [*]We’ve resolved issues where players encountered problems attempting to load units in and around the area of Australia and the Solomon Islands
    [*]AI Fixes

      [*]The AI will no longer take 24 hours to complete or start its turn
      [*]Various fixes to the AI to provide additional stability when playing the AI
      [*]Server-side optimizations and performance increases
      [*]Players with supported lower-end video cards should now be able to load the game. Please note: Linux and macOS players with certain Nvidia GPUs may still encounter some issues with loading the game. We are working on increasing compatibility in the near future.
      [*]Various crashes during combat and movement phases
      [*]Typos when deleting/forfeiting a game