Axis Football 2016

Axis Football 2016 5.0

Version
5.0
Version Date
Oct. 9, 2016
Links

Patch Notes

Axis Football v5.0 Patch Notes

Hi, folks!

Axis Football v5.0 is now live! Please see the patch notes below for more information.

  • Implemented depth chart management and formation subs. The window for making subs is accessible both in-game and in your franchise management menu. You have the ability to sub out one player in a specific formation, or replace the player entirely. Hot key for bringing up the window in game: O on keyboard, Back on controller.
  • You can now jump to deflect passes while on defense. R on keyboard, Y on controller.
  • You can now use power and finesse moves while engaged in a block in an attempt to break free. Success of the move is determined by player attributes. Power move: E on keyboard, B on controller. Finesse move: Q on keyboard, X on controller.
  • You can now disengage from block by moving your defender in the opposite direction of the blocker while engaged in a block.
  • Improved AI logic for calling timeouts
  • Added a confirmation screen for deleting franchises to help prevent accidental deletion.
  • Added player fatigue. Fatigue affects a player's ability to perform and is indicated by a color in both the depth chart and the active player indicator circle on-field. White is fully rested, Yellow is winded, Orange is tired, Red is gassed. A player's attributes being to be affected once they become winded (yellow).
  • The camera will now continuously move on the Title screen instead of stopping when it reaches the other end of the field.
  • Using the back button on the title screen takes you to the previous menu instead of back to the starting menu.
  • Improved the lighting by implementing baked, global illumination.
  • Combined player model meshes to improve performance. You should hopefully notice the game run better.
  • Fixed a bug that sometimes occurred when attempting to pass the ball just as the QB was crossing the line of scrimmage.
  • Fixed a bug where the QB would run in the wrong direction if you audibled to a run in certain formations.
  • Fixed a bug in 2P games where users can't pick an offensive play if the defense picks punt block or FG block.
  • Implemented a new input management system. This systems supports a wider variety of controllers and should hopefully fix any controller issues.
  • Moved to a just-in-time loading system for team data. This should speed things up when navigating menus from the title screen.

As always, balancing and adjustments are an on-going process. I will continue to make tweaks as necessary.

The next update will include an extended playbook and possibly defensive audibles along with a handful of other small improvements.

Happy Gaming,

Danny Jugan