The second patch for 0.8 is now out! This focuses mostly on modding tools and preperations to start work on 0.9.
Changelog
- Added new ship trigger system and animation scripts for Ballistic Unity Tools (reimport Unity package for update!) - this is a preliminary update and more will come in the future
- Removed Atlantica, XL Prototype and the vault tracks (these are legacy tracks not using the updated track system - atlantica and XL prototype are not planned to be remade)
- Added introduction voice to Luna
- You can now load custom .wav files for ship engines in the ship importer (soundpacks need to be disabled or have no engine sound for this to work) - check the game's modding folder for the default engine sounds
- Fixed Barracuda reference mesh in ship importer
- Mines now rotate
- [Backend] Added weapon manager - will be fully utilized later for optimizing weapon updates and pooling
Documentation for the new Unity Tools features can be found here:
http://ballisticng.wikia.com/wiki/Trigger_Systemhttp://ballisticng.wikia.com/wiki/Animation_System