Release Date
It's with great excitement that I bring you this news, BallisticNG now has a release date of
December 20th! To celebrate this announcement a new trailer has been made and we’ll be giving away 10 free copies of the game, for details see below.
https://www.youtube.com/watch?v=2tEJNBmmJvUWhile December is still a while away it has been chosen as it provides more than enough time to get the game ready for release. There is still plenty of balancing and polish to come so having this time is very important to ensure that 1.0 is as good as it can be.
At first the game will be launching here on Steam and on Itch.IO for those who want a direct download, we’ll also be looking at other PC storefronts after release. Quite a few people are wondering about a console release too. Console releases are not on the roadmap, we’ll be looking at potential opportunities after release but there are no promises for it right now.
Giveaway
On August 11th we’re going to pick 10 people at random to receive a free copy of BallisticNG, for a chance to win a copy all you need to do is head over to the game’s Discord server and leave a message in the #giveaway channel. We’ll choose 10 people on the day and send out keys via PM.
Discord Link:
https://discord.gg/ballisticng Soundtrack
With the extra time the game’s soundtrack is also being extended! There are currently 4 new songs added to the game and that list is still growing. These new songs will be a free update to the soundtrack as the game releases, new purchases will also be getting these new songs at no extra cost. The soundtrack will also be releasing on Bandcamp and will be streamable on Soundcloud. One of the new songs is currently streamable right now, go check it out:
https://soundcloud.com/user-116019374/vonsnake-outer-reaches Atlantica
Finally we have the return of a track removed in 0.8.2 – Atlantica! The track has been re-imagined with the game’s current standards for the 1.0 release. It remains a difficult circuit but is nowhere near as tight or unforgiving as its original counterpart introduced in 0.3. Here’s some screenshots: