We really appreciate all the positive reception we got on the first day and it was a ton of fun to play with everyone! Below are some of the things we noticed yesterday that snuck by use before release. If you notice anything else off, either broken or balanced poorly, please reach out to use on the steam community forums or our
Discord!
Bugs- Fixed The waypoints for some of the caves being incorrect for the wall causing it to stop prematurely
- Fixed Idol not scoring when nakey is activated and held by client, then that client is given the idol to hold
- Fixed Sign in shop hiding the name of the roller for clients after it gets rolled once
- Fixed Ready up can get inverted if client readies up while game is starting
- Fixed Boombox breaking the items after tripping with another boombox in inventory if they are next to each other in inventory and in a specific orientation (Don’t ask). This also caused some other items to break if this happened, so all those are fixed now too.
- Fixed Host can buy items in first shop but clients cannot
- Changed give card name in shop to curse wand
- Fixed Trip mine desc grammer
- Fixed blackout curse description
- Fixed mine description
- Fixed Hot potato collider blocking guns
Balancing- Distance from where you can place traps as ghost
- Make immune while frozen from respawn and speed up a little (from chameleon too)
- Reduce trip mine card activation
- Turned off comeback speed boost when wall is disabled
Additions & Changes- Sfx when someone joins lobby
- Change eye laser particle color
And in case you missed it, here is kind of a
recap of our development process!