Hello everyone!
The new update is out! It's been a huge collaborative effort, but we're very happy with the results, and we hope you enjoy 0.17.
The
1963 Gavril Bluebuck joins our growing, diversifying list of vehicles including
33 variants to drive and customize, along with a wealth of mod parts and our first-ever
hydraulic suspension. In addition, we have extensively improved the deformation behavior of most of the vehicles in the game. You'll be able to enjoy the improved deformation more easily than ever, with
seamless dynamic traffic now just a click away in the radial menu. There is also now a
drag minigame at the West Coast drag strip, and the AI might just give you a run for your money ;)
In addition to vehicle-related work, we have spent a significant amount of time and effort overhauling our older levels to bring them up to the standard we've established with the newer ones.
East Coast, Hirochi Raceway, and the Derby map have received extensive overhauls to improve visual quality, gameplay, and performance.
We are also proud to have achieved some
serious performance improvements on both the CPU and GPU side, massively optimizing vehicle rendering and significantly improving level rendering.
Highlights
But wait, there's more…
In this update, you'll also find some very experimental features:
- FlowGraph Editor: allows to create gameplay without needing to know LUA or any programming language: just clicking and dragging 'flowgraph nodes'. The basics work, but you will find rough edges here and there. Don't be afraid to report them!
- World Editor 2.0: is the future substitute of the already aged World Editor, which can sometimes be quite difficult to use; we are aware of this, and we want to make modders life less frustrating and allow for faster work, so this is our response.
We've decided to release both in a very early state, still lacking features and stability, and likely to change in the near future and break compatibility with your recent creations (although we try not to). But they are complex enough that they warrant an early release, to gather feedback as soon as possible, even if the experience is still far from optimal. If you feel like experimenting, and don't mind all the possible issues, then go on, give them a try, and let us know what you think!
And more, and more…
This is only a selection of the changes included in BeamNG.drive v0.17. Please visit the devblog for the full changelog, here:
http://blog.beamng.com/buckle-up-heavy-traffic-ahead-update-0-17-released/Greetings from the BeamNG team.
Enjoy!