BeamNG.drive

BeamNG.drive 0.18.1

Version
0.18.1
Version Date
Dec. 12, 2019
Links

Patch Notes

Minor Update v0.18.1 Released

Today's release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team.

Graphics engine

  • Fixed gamma setting
  • Fixed vehicle's materials with texture animations
  • Fixed missing cached meshes causing loading time issues the first time content is loaded

Vehicles

  • Fixed Pickup 'D15 Fleet Extended Cab (M)' configuration having wrong transmission
  • Fixed Pickup 'D15 Park Ranger (A)' configuration having wrong rear shocks
  • Fixed Pickup 'D15 Marauder (M)' configuration having wrong driveshaft
  • Fixed Pickup 'D15 Custom Classic (A)' configuration missing two-tone paint
  • Fixed Pickup 'D15 Track (M)' configuration having wrong brake pads and interior door panels
  • Fixed Pickup 'D15 Drag (A)' configuration having wrong brake pads
  • Fixed Roamer 'Drag (A)' configuration having wrong brake pads
  • Fixed Van 'H15 Vanster Off-Road (M)' configuration missing roll cage
  • Fixed Pickup/Roamer/Van heavy duty brakes becoming unstable when applied
  • Fixed Pickup/Roamer/Van interior sounds being too quiet
  • Fixed Pickup/Roamer Race 6-Speed Manual Transmission missing clutch pedal prop
  • Fixed Pickup/Roamer 'lifted' suspension height mismatch
  • Fixed Pickup/Roamer radiator support being dragged by hood damping beams after detaching
  • Fixed Pickup tachometer on extended cab
  • Fixed Roamer side exhaust end node positions
  • Fixed Van missing red ambulance lightbar
  • Fixed Van missing radiator hoses
  • Fixed Van roll cage missing beams
  • Fixed Van wiper meshes behaving oddly in a crash
  • Fixed Sunburst rear seats not displaying with fender flares fitted
  • Fixed Covet rear caliper meshes stretching when rear wheels broken off

Utah

  • Changed tunnel lines to broken white lines

Italy

  • Fixed floating tree
  • Improved ocean visuals
  • Fixed river junction
  • Restored broken forest brushes to editor
  • Fixed minor AI issues on Fastello
  • Reduced holm oak leaves specular intensity
  • Fixed missing forest brushes

East Coast USA

  • Fixed incorrect road sign
  • Fixed pop in on town houses
  • Fixed town bridge transition

West Coast USA

  • Fixed incorrect ground models on city meshes

Hirochi Raceway

  • Updated sky to use new sky gradients

FlowGraph

  • Fixed Speed Trap Flowgraph Demo in Gridmap Demo not working correctly

Traffic

  • Fixed typos in vehicle color table for Pigeon
  • Added blank key binding for toggling traffic mode (see Options > Controls > Gameplay)
  • Made large vehicles less likely to spawn on very narrow roads

AI

  • AI will keep further off the road center when driving on narrow roads

UI

  • Updated main menu backgrounds
  • Updated vehicle thumbnails to preserve the vehicle's colors
  • Vehicle selector : allow the use of jpg file (faster and smaller files) and convert official content to jpg

Misc

  • Thumbnail script : fix redo function, fix vehicle not being centered

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.