BeamNG.drive

BeamNG.drive 0.19.1

Version
0.19.1
Version Date
April 20, 2020
Links

Patch Notes

Minor Update v0.19.1 Released



In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.

Vehicles


  • Cherrier Vivace/Tograc
    • Added lettering
    • Added N2O
    • Added flares and deformGroups to front bumper flashers
    • Various deformation and jbeam structure adjustments and improvements
    • Fixed various instabilities
    • Fixed rear electric motor not attaching to rally rear suspension
    • Fixed police roof flasher prop hovering above roof slightly
    • Fixed Tograc Police using an incorrect shifter
    • Fixed driveshaft prop position
    • Fixed front left signal flare not breaking with light
    • Tweaked race exhaust end node position
    • Tweaked interior flexbody and gauge breakage
    • Added "post crash brake" controller to FCV platform
    • Fixed eVivace/eTograc not having ESC/TC disabled in "OFF" mode
    • Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
    • Removed fog light indicators from FCV gauge
    • Vivace/Tograc: Offroad mode now fully disables TC
    • Gavril D-Series
      • Fixed weak front suspension
      • Fixed missing chrome steps mesh for stepside bed
      • Fixed 'D15 V8 4WD Longbed' thumbnails
      • Fixed crew cab rear right door panel broken texture
      • Fixed wheels not breaking powertrain when detaching
      • Fixed misnamed fender signal
      • Fixed fender antenna break group
      • Fixed extended cab roof skin UVs
      • Fixed naming of roofrack lights
      • Fixed Marauder configuration having incorrect transmission
      • Fixed misnamed black rear bumper
      • Fixed instability in cut hood when combined with a supercharged engine
      • Fixed "The Disappointment" configuration using fender flares
      • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
      • Fixed instability when installing all bed parts
      • Fixed scale of long range antenna mesh
      • Gavril Roamer
        • Fixed weak front suspension
        • Fixed wheels not breaking powertrain when detaching
        • Fixed extended body missing rear door dampers
        • Fixed rear barn doors having weak hinges/latch
        • Fixed skin UV of extended body roof
        • Fixed typos in descriptions and part names
        • Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
        • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
        • Gavril H-Series
          • Fixed weak front suspension
          • Fixed Cabster missing inner fender slot
          • Fixed H25 LWB description typo
          • Fixed missing front shock mount meshes
          • Fixed game crash caused by duplicate driveshaft slot
          • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
          • Hirochi SBR4
            • Fixed instability that would break rear pushrod rockers when rally coilovers drooped
            • Fixed body style being listed as "Hatchback", now "Shooting Brake"
            • ETK 800
              • Fixed police lightbar and flashers functioning after being broken off
              • ETK K-Series
                • Fixed police lightbar and flashers functioning after being broken off
                • Ibishu Miramar
                  • Fixed steering spawning slightly off center
                  • Autobello Piccolina
                    • Fixed body style being listed as "Hatchback", now "Sedan"
                    • Large Crusher
                      • Tweaked transparency to be more visible
                      • Common
                        • Fixed DutyPro hubcaps being able to pop away from the wheel without detaching

                        Levels


                        • Small Island
                          • Improved backdrop textures and material
                          • Fixed LOD popping on the research station
                          • Fixed underwater mesh not having collision and changed it's groundmodel type to sand
                          • Fixed red underwater color
                          • Fixed license plates having an old year
                          • Improved depth map near the far spawn point
                          • Fixed incorrect map size in description
                          • Added Mountain Climb Time Trials
                          • Fixed Rally Stage 2 spawning vehicle underwater
                          • Fixed graffiti decals on the rocks in the harbor area
                          • Fixed reverb audio where the building used to be
                          • Fixed props blocking AI path
                          • East Coast USA: Deleted underground house
                          • Industrial Site: Fixed missing material on race curbs

                          Scenarios


                          • Small Island
                            • Added Mountain Climb Time Trials
                            • Fixed Rally Stage 2 spawning vehicle underwater
                            • Gravity Fuel Scenario
                              • Fixed scenario not failing correctly when stopping the vehicle
                              • Soccer Scenario
                                • Fixed missing outside collision not being created correctly

                                UI


                                • Updated a loading screen tip
                                • Improved Vehicles Selector top-row buttons appearance, added translation support
                                • Fixed 'Online Features are disabled. You can change this here' repository message bringing to the wrong menu
                                • Improved 'Online Features' menu design. Changed the color of scroll bars to be more visible.
                                • Improved 'Error in Vehicle/Object' message, now includes buttons to open Safe Mode and Clean Install instructions
                                • Updated "GLTF Exporter" app name and thumbnail
                                • Improved style of the 'App Name' label during UI Edit mode
                                • Locales: updated Small Island description to say off the coast of California instead of East Coast
                                • Updated 'Showroom Tools' with instructions
                                • Fixed "Revert" button in PostFX menu

                                Game Engine


                                [*]Fixed crash using decalRoad without terrain
                                [*]Fixed coupler toggling not working when a vehicle has welded couplers
                                [*]Fixed unbreakable collision triangles of wheels

                                Physics


                                [*]Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.

                                Traffic


                                [*]Fixed speed limit issue in Traffic mode

                                Audio


                                [*]Fixed Hopper Suspension audio settings

                                Track Builder


                                [*]Fixed Drag-and-Drop Textures not working
                                [*]In-game Repository
                                [*]Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes

                                Settings


                                [*]Fixed toggling between Fullscreen and window modes using Alt + Enter
                                [*]Fixed Big Picture mode not working when game is set to Fullscreen

                                Render


                                [*]Fixed terrain holes showing black in reflections
                                [*]Fixed crash on reflections when materials are missing
                                [*]Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
                                [*]Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.

                                World Editor


                                [*]Fixed crash in Cam Path Tool when replay file doesn't exist
                                [*]Fixed forest editor brush on static objects
                                [*]Fixed scenetree node renaming textbox
                                [*]Fixed errors for drag and drop from asset browser

                                LUA


                                [*]Optimized DrivingDynamics math in a few places
                                [*]Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
                                [*]Disabled HTML texture updates when no player is present to reduce CEF load
                                [*]Removed WIP test file affecting steering in certain circumstances
                                [*]Prevent DCT from getting stuck in gears > 1
                                [*]Allowed for some clutch slipping when using brake and throttle together for offroad use
                                [*]Improved DrivingDynamics speed tracking under rough usage

                                Misc


                                [*]Fixed unwanted dependency with Visual Studio 2017 Redist
                                [*]Removed unused Garage thumbnails


                                An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.