BeamNG.drive

BeamNG.drive 0.19.2

Version
0.19.2
Version Date
April 27, 2020
Links

Patch Notes

Minor Update v0.19.2 Released



In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.

Vehicles


  • Cherrier Vivace/Tograc
    • Fixed incorrect configuration types for Race and Trackday configurations
    • Fixed an instability of rear differentials on certain circumstances
    • Gavril D-Series
      • Fixed instability when braking with some lighter 5-lug wheels
      • Fixed Kentarch D30 missing tow hitch
      • Slightly increased IFS halfshaft travel
      • Gavril Roamer
        • Fixed instability when braking with some lighter 5-lug wheels
        • Fixed missing rear 3-link suspension mounts on extended frames
        • Slightly increased IFS halfshaft travel
        • Gavril H-Series
          • Fixed instability when braking with some lighter 5-lug wheels
          • Fixed interior cameras
          • Fixed missing rear 3-link suspension mounts on upfit frame
          • Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
          • Slightly increased IFS halfshaft travel
          • Ibishu Pigeon: Fixed naming of intake part for diesel engine
          • Wheel Roller: Added more configurations for "multi" setup for better clarity
          • Common: Fixed missing Texas license plate design
          • Metal Ramp size is now fully adjustable via the tuning menu


          • Metal box size and weight are now fully adjustable via the tuning menu

          Levels


          • Small Island: Fixed LODs and vertex colors issues on clutter objects.

          UI


          • Increased range of fog slider in environment menu

          Physics


          • Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
          • Fixed game crashing after resetting a burning vehicle

          Multiseat


          • Added indication when a multiseat player has not configured any binding in his controller
          • Fixed the first non-xbox gamepad being forcefuly assigned to the same player as the keyboard/mouse player

          Traffic


          • Fixed vehicles getting permanently stuck at 0 speed after collisions
          • Tweaked night time values for AI headlights

          Telemetry


          • Fixed uploads failing due to not being able to salt/hash

          Input


          • Fixed trailer decoupling

          World Editor


          • Fixed scenetree scrolling

          Cameras


          • Tuned external camera zoom steps