BeamNG.drive

BeamNG.drive 0.20.1

Version
0.20.1
Version Date
Aug. 12, 2020
Links

Patch Notes

Minor Update v0.20.1 Released



With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!

Vehicles


  • Gavril Bluebuck
    • Fixed many configs using white wall tires instead of the intended white stripe tires
    • Gavril D-Series
      • Fixed animated front universal joints on 3-link front suspension
      • Fixed roof marker light flares
      • Fixed missing side marker on Kentarch D30 configurations
      • Fixed position of roll bar lights when installed on an Extended Short Body
      • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
      • Gavril H-Series
        • Front universal joints on solid front axles are now animated
        • Gavril Roamer
          • Added tailgate light guards for facelift models
          • Fixed inverted normals on facelift bumper foglight frames
          • Fixed incorrect names of left tail light guards
          • Fixed custom two tone skin not covering all of the extended body roof
          • Fixed incorrect mufflers on LXT Roadsport
          • Fixed incorrect ECU/Intake on LXT35 Police Package
          • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
          • Fixed some description typos
          • Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
          • Ibishu Hopper
            • Fixed instability when combining rock slider fender flares, rock sliders and certain door options
            • Fixed incorrect rear brake shoes on Trackday configuration
            • Ibishu Miramar
              • Fixed intake slot on 1.9L SOHC engine
              • Fixed incorrect width of 15x7 Okudai PR01 (Gray) wheels
              • Fixed missing intake on Miramar with 1.9 SOHC engine
              • Increased strength of 38 and 42 inch crawler tires

              Levels


              • Industrial
                • Fixed port crane open mesh issue and crane dimensions
                • Activated anisotropic on metal_grate texture
                • Fixed misaligned container on the crane
                • Fixed direction of the port crane and the container attached to it
                • Raised the lower area on the industrial drift area so the doors on the trailer can open fully
                • Fixed collisions of the power poles
                • Fixed misaligned fences
                • Adjusted AI roads on jump in coastal industrial area
                • Fixed BeamNG container text
                • Fixed river not extending all the way to the dam/gates
                • Fixed wrong paths on ferry materials
                • Fixed signs using metric (they now use imperial)
                • Fixed clipping Props through container
                • Fixed concrete texture - reduced resolution from 2k to 512
                • Derby Arenas
                  • Fixed missing collisions
                  • Italy
                    • Fixed wrongly set nearClip value, helps with artifacts with far objects
                    • Replaced waterfall meshes with actual rivers

                    Scenarios


                    • Fixed Rocky Starts "Delivery" Scenario missing the last Checkpoint
                    • Rocky Starts "Gravity Race" now uses correct distance and has been rebalanced
                    • Fixed "Big Air Vanster" not being completable
                    • "Gravity Fuel" now uses the new Checkpoint markers and refuels faster

                    UI


                    • Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
                    • Fixed vehicle loading not updating the loading screen
                    • Added ability to search for parts now including some simple query syntax and a history
                    • Added 'Apply' button to the parts menu

                    Audio


                    • Increased volume of Covet Hatch turbos stage 1, 2 and 3
                    • Reduced volume of semi rear suspension as short-term fix for volume issues
                    • Fixed impact sounds not playing when volume impulse was higher than 1
                    • Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
                    • Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
                    • Fixed non finished brake squeal from playing in some situations

                    World Editor


                    • Fixed crash when deleting forest object
                    • Fixed scenetree and inspector not showing up on the first editor start
                    • Terrain Editor: Fixed terrain importer materials list
                    • Asset Browser: fixed an error with files that have no filename extension
                    • Road Editor: Fixed error when changing edit mode while editing a road
                    • Scenetree: Added navigation toggle arrow buttons for opening folders