It's time for yet another minor update! We've resolved the issues that players have reported with the game engine, scenarios, and World Editor, as well as implemented a few small tweaks to the traffic AI logic.
Vehicles
- Tweaked roughness levels on Vivace underbody and carbon fiber parts
Scenarios
Game Engine
- Fixed texture compression artifacts when cooking textures
Traffic
- Improved police pursuit logic when the player resets their vehicle
- Made police AI avoid ramming the player if the player is driving slowly or pulling over
- Improved scriptAI throttle control
Audio
- Fixed the game crashing due to custom vehicle sounds in mods
World Editor
- Inspector: Fixed issue where a change to an objects' file field would always be applied to its first file field