BeamNG.drive

BeamNG.drive 0.25.4

Version
0.25.4
Version Date
July 5, 2022
Links

Patch Notes

Hotfix 0.25.4 Released

In this hotfix we deployed a number of fixes for issues identified with the major release 0.25

Check out this announcement on our website for the complete list of hotfixes!

Vehicles

  • Bruckell Moonhawk
    • Fixed 'Body Colored Trim' - color changes no longer affect each other
    • Fixed some trim pieces not being properly affected by 'Body Colored Trim' skins
    • Civetta Scintilla
      • Removed unused test thrusters from root jbeam as they were breaking mods
      • Fixed duplicated rear suspension dampers
      • Common
        • Fixed incorrect light colors and patterns on European Police lightbar

        Levels

        • Small Island: Fixed AI decal road

        Missions

        • Polished 'Island Rally Cross Club Race B' and C missions on Small Island
        • Removed 'Island Rally Cross Club Race A' from Small Island

        Audio

        • Updated FMOD, this should resolve rare issues with missing sound on Windows

        AI

        • Minor adjustment to Chase mode logic; AI will avoid getting confused if driving directly beside the player

        Traffic

        • Improved police / suspect values to make gameplay more enjoyable (less despawning)
        • Improved road type comparisons for the traffic respawn logic
        • Fixed "toggle traffic" binding throwing an error if the traffic module is not loaded
        • Filtered out spawning large vehicles for traffic (due to physics instability and other issues)

        UI

        • Garage Mode: Prevented resetting and making the vehicle drivable

        Game Engine

        • GLTF exporter
          • Fixed duplicate packed texture
          • Fixed missing texture for BNG materials
          • Fixed file becoming corrupted when exporting more than 200 meshes

          Lua

          • The recently added function queueObjectLua(…) must now be called through be:queueObjectLua(…) instead