Beasts of Bermuda

Beasts of Bermuda 1.0.1

Version
1.0.1
Version Date
Sept. 12, 2019
Links

Patch Notes

Patch 1.0.1:1D: Kronosaurus

NEW CONTENT
+Added the ScalyTail Megalo, by Omnomnomnivore
+Added Banded Megalosaurus skin, by Senoba
+Added the Leafy Parasaurolophus skin, by Misha
+Added the Sired Megalosaurus skin, by Misha
+Added a battle fatigue mechanic: As your hp drops and your injury level climbs, your damage is now reduced. The combat log will show your damage dealing.
-The intent of this change is to allow smaller animals a better chance at taking down larger prey, as after it's weakened due to damage and injury, it becomes less dangerous
+Donor rank should now be retrieved by use of Steam Inventory API
+Donor scoreboard banners now work and are ready for testing
-Steam donor status inventory items are not ready yet
+The debug command 'ListTalentModifiers' now displays what talent modifiers are present on your character for debug purposes
+Added a new background for the character portrait
+Added first test of a combat event log system.
-Holding down the Enter key will swap the chat log to view a combat log. The combat log can also be undocked and dragged around on the screen.
-This shows all kinds of information about how your various stats are changing while in-game.
+Reworked chat. Tab allows cycling through chat modes, but /p /h /g and /l still work
+Added food poisoning support to the HUD - Your fish / meat / leaves HUD icon becomes rotten when you have food poisoning
+Added Venom assets for Ability, Stamina, and Health HUD elements, from Soals
+Added support for Venom Damage.
-Venom damage slows, and eventually starts draining your ability and stamina
-Venom damage heals exactly as Injury Damage does
-FillAllStats now clears Venom
-SetStats now has a Venom input argument
-Venom damage now turns the stamina and ability HUD icons rotten
-Currently, nothing in-game actually deals venom damage — yet.
+Working on adding a better support for dedicated servers
+Graphically improved the megalosaurus eye with Soals
+Changed the escape menu and main menu UI
+Added support for implementing Steam API functionality (Achievements, etc)
+Reworked Forest Island map to have the new shader
+Updated the title screen map to use the new shader

Bermuda Island and Deathmatch Arena
By Chris (All-Inclusive)
New Caves , Forest , Painting , Skulping , Herbifood Class 1-5 placed , Added Fish Bots , Cavedepth, Spawnpoints, Redwoods, Blocking Volume - Map is ready for Gametest.
- Fixed Collusion for Trees and Rocks
- Added more Herbifood of all Character Classes
- Added Crystals for Comfort
- Swamp final Work ( Close to done)
- Added Navigation Volume for Raptorbots ( Pls check if its work)
- Adding first Waterfalls
- Start working on a new Area where one of the Waterfalls in
- General Work
BALANCE / MECHANICS ADJUSTMENTS
+Nonwoody plants no longer disappear when walked over by megalo, para, or apato
+Carry weight now shows in the stat panel
+The talent Stoic now also increases how much you can carry
+Modified weather controller storm surges such that they're a bit stronger at low tide to compensate for low water levels
+Megalosaurus size has been reduced to 80% of its previous value
-All other stats are unchanged, including speed
+Temp fix: Mosa and elasmo are immune to fall damage until it's verified they no longer pop out of the water and go splat when against the shoreline
+Adjusted the turning rates of beached swimmers to be much slower, like before
+Beached animals no longer can move their head up and down, and move their head slower while beached
+The velo and utah are now neutrally buoyant in the water
+Adjusted gravity scale on the map to make players fall quicker
+Adjusted jump hold time and jump power for veloci and utah, they should feel a lot less floaty
+Added Jump Stamina Cost, Jump Hold Time, Gravity Scale, and Jump Power to the balance parameters table for individual tuning
+Reduced the size of the para headbutt hitboxes on the front limbs
+Improved cave transition light adjustments
+Bad weather now causes fog, making it look a lot more potently stormy

BUG FIXES
+Fixed: It should no longer be possible for animals to, on non owning clients, appear to scoot around in the resting state
+Fixed issues related to the new swimming mechanic spazzing out at the surface of the water and sticking the animal's tail way up in the air
+Fixed: Ichthy's head now properly tracks in the pitch direction while on land
+Fixed: Ichthy, Mosa, and Elasmo fish kill sphere detectors now work, and it should now be much easier to eat fish
+Fixed: The chat log no longer displays "Resetting Character States" when players respawn
+Fixed: The talent tree now shows the proper background image for your talent choices
+Fixed: Grabbing plants from another player's mouth no longer jams them with heavy weight
+Fixed: The dino select screen now properly looks underwater when an aquatic animal is selected
+Fixed: The talent tree should now behave and save properly (we hope)
+Fixed: Players should no longer get stuck being unable to spawn when joining a populated server
+Fixed: Max overeat ratios now properly work for all growth levels
+Fixed: Max water now properly applies for all growth levels
+Fixed: Dying by fall now properly registers damage, kills you, and displays the escape
+Fixed: Elasmo swimming now works properly
+Fixed: Carcass pickup now works properly
+Fixed: Attacking unowned characters no longer crashes dedicated servers
+Fixed: Leaving the water should now be significantly easier than it was before. This was really, REALLY buggy
+Fixed: Spamming left attack as Ichchy no longer drains extra ability power
+Fixed: Ichthy RMB attack now properly has a 0.8 second cooldown
+Fixed: Ichthy crouch is no longer super fast after coming out of the water
+Added support in the sound table for drink loop, and fixed Megalosaurus drink sounds
+Fixed: Eating animals whole as a mosa or elasmo now properly grants food value
+Fixed: Aquatic air now works properly
+Fixed: Utah no longer loops its standing up animation
+Fixed the area of Bloodbath that players could get stuck underwater
+Fixed: Acro no longer has collision with other animals
+When swimmers beach, they now properly set their walkable floor angle to 45 degrees so you don't slide around and get stuck
+Fixed: Foliage bundles no longer change the transform rotation after a brief time when they are placed on the ground
+Fixed: The servers should now properly report how many players are online, rather than always reporting 0
+Fixed: Held foliage actors should no longer crash the server or cause substantial server lag
+Fixed: Root balls now show up on clients for held foliage actors
+Fixed: Apato can no longer tail whip while using, sleeping, or dead
+Fixed: Primary attacks no longer occasionally deal the damage of the secondary attack
+Hopefully fixed: Trampling, respawning, or carrying foliage should no longer crash a dedicated server
+Fixed: Minor UI stuff
+Fixed: The player cam can now be translated by holding down the right mouse button on the dino select screen
+Fixed: Clientside animation issues with velociraptor climbing

—–PART 2—–
+Added the Kronosaurus, and it is ready for testing.
+Revamped and added Forest_Island back to the game
+Fixed: Turning as a swimmer now works smoothly on the client
+Added Kronosaurus sounds, from Sepiks
+Improved the lunge mechanic
-Aiming works better now / fixes to turning while lunging
+Added blendspace for Krono curling, didn't implement the curling mechanic yet
+Fixed Krono lunge crash from hitting foliage objects
+Added BananaBae's Butterfly Skin
+Fixed: LifeCycle now spawns you at 0.4 growth
+Improved rotation handling of underwater creatures - they should rotate towards the camera less frequently
+Fixed camera zoom issues that would sometimes come up
+Improved krono turning issues
+Megalosaurus adult length is now 9.0 meters, up from 8.0
-Fixed Krono curl left / right jaw issue
-Replaced Krono forced head tracking with proper files
-Tinkering with krono talent values
-Fixed krono now inflicts damage with its charge
-Krono Elusiveness talent now properly breaks for lunging
-Reimport krono idle, swim slow, and swim fast to fix jaw being too open and head being droopy
-added resource costs to krono lunge and appropriate handling of such
+Fixed: Swimmers on the non owning client will now properly orient to match the rotation of the owning client
+Aquatic head tracking now droops when they accumulate injury
+Fixed up the hints on the dino select screen so they all show once again
+Fixed: Aquatics now properly swim when spawned, rather than dropping to the bottom of the dino select screen
+Fixed: Bots now can take damage once again
+Fixed: Gravity should now properly be applied
+Added Leapord Seal Krono Skin, from Misha
+Fixed: Fall damage works once again
+Fixed: Fall damage while crouched no longer sometimes plays a death
+Fixed: Megalo eye color no longer bleeds into the mouth
+Fixed: Players now rotate properly at the water's surface
+Fixed area of Bloodbath that caused players to swim
+Fixed: Utahraptor can no longer double-bite if the attack key is spammed
+Fixed: The playable fish no longer dies from water pressure
+Fixed: The fish no longer runs out of air and drowns
+Fixed: The fish now is properly considered a swimmer, and doesn't try to jump when you press the jump key in water
+Fixed: The HUD should now load properly to show herbivore / aquatic bubbles and leaves