OPTIMIZATION-The entire saving system was changed, it is highly recommended to delete everything in your Saved folder in order to avoid possible errors with incompatible data.
Server now handles the server data in its ram, and will only save occasionally, using autosave, if it is forced via command, or if it happens to be shut down manually. Otherwise, the data structure is kept in memory in order to have
fastest accesses to players, either to load them back in game, or remove them from the save (uppon death). The code is a lot more optimized and responsive.
- For Servers, one save file is now used per map and per game mode. Its format is SERVER{MapName}{GameMode} for better readability.
-The entire data processing code was changed, improved, and optimized.
-The entire data loading code, client side, was redone, improved, and optimized.
-Various CPU optimizations.
-Various assets GPU optimization.
GRAPHICS-Various graphics updates in relation to shaders, lighting, and post processing, associated with the implementation of the new map, Ancestral Plains.
-Fixed water issues while underwater, being too dark, too fast.
-Drinkable water now rises and fall depending on storm surges.
-Added rivers, they're swimmable.. But beware of the current! The current shader used on them is placeholder, and will be improved in the near future.
SERVERS / DEDICATED SERVERS-Changed the entire server configuration system.
Server hosts now have access to a config file, Game.ini, in which they can set rules for their server.
This goes from player rules, to administration rules, administration ranks, etc.
We updated the wiki about the dedicated servers, and along with the information to set up your server now, a template config file can be found there.
Ping Perfect was notified on the changes, and worked with us to implement an end-user interface that should come in the near future, exposing the configuration settings
in an easy way on their website.
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https://wiki.beastsofbermuda.com/Dedicated_ServersFeel free to message Vipe, one of our lead developers, for any questions on the server config (if the wiki isn't enough of a help).
Quality of life elements-Added a new loading window, art made by a collab between Soals and DeviouslyKitt.
This new window shows a random hint for a random dino, and will also show the progress on loading the game server info, and various map-related items that you, as a client, must know when joining the server.
When this window goes away, you are fully ready to play. No more sitting on the next space program, under the map! :success:
-Added Current Game Server information on the escape menu. Here you will be able to read:
-The current mode of play of this server
-The current map being played on
-The time since this server is alive.