Beasts of Bermuda

Beasts of Bermuda Acro Revamp Patch

Version
Acro Revamp Patch
Version Date
Nov. 18, 2019
Links

Patch Notes

Acro Revamp Patch

Edit: We have deployed a small hotfix that should resolve the crashing issues that were initially present in this patch.

New Acro Animations / Rework


+The Acrocanthosaurus has been reanimated
+Several of the Acrocanthosaurus sounds (vocals, mostly) have been redone
+Acro textures have been updated

New Chat Commands


+Finished the new chat command implementation and cleaned up all the icons on the chat HUD such that they're consistently sized and shaped
-If you type / in the chat window, a second row of available chat commands should show up
-After typing a complete and proper command, the second row of available chat commands will disappear
-/friend <playername> opens a steam prompt to add the target player as a friend on Steam
-/invite <playername> invites players who are valid targets for the invitation to a party or group, or display why it failed to do so
-/kick <playername> removes players from your group, or displays why it failed to do so
-/mate <playername> mates with the target player, or displays why it failed to do so
-/nest <playername> invites a player to your nest, or prompts you if it failed to do so
-/r or /reply <playername> replies to the last person who sent you a private message
-/m or /message <playername> sends a message to the target player
-You can type any part of a player's name, and if it uniquely identifies the player, it will show their name on the chat line

Skins


+Added the Loops pachy skin, by Rook

Balance / Mechanics Changes


Kronosaurus
+Krono now stops its movement after hitting another creature with its lunge
+Upon a successful hit with Kronosaurus lunge, the upfront ability power cost is returned
+Removed all periodic stamina drain from Kronosaurus' lunge while charging it up
+Kronosaurus lunge now consumes 60 air.
-The lunge cannot be used if your air is 0
-The Rich Blood talent reduces the air cost
+Creatures that are grabbed no longer can be hit by krono's lunge ability
+Krono lunge now takes 50 upfront stamina, up from 5
+Krono lunge now takes 2.5 stamina per second to coil, down from 6.25
Mosasaurus
+Mosasaurus food now decays more slowly, with a modifier of 0.5, down from 0.6
Acrocanthosaurus
+Acro's base damage is now 255 per bite, down from 275
+Acro Intimidating Roar ability range now compensates for the length of your camera springarm
+Reduced the damage-reducing effect bleed has on damage output
+Reduced Acro bleed output by 20% under all conditions
+Serrated Teeth now also has a similar effects as Sharp Teeth, in addition to its current effect of increasing bleed damage.
-It is a bit weaker. It takes 3 talent points in Serrated Teeth to equate to 2 points in Sharp Teeth
Tyrannosaurus
+Swapped the location of Tyrannosaurus' Sharp Teeth and Thick Hide talents

Global
+The Scavenger talent no longer grants piscivore-level food from fish at 3/3
+Fish food values now decrease as you grow beyond 1.0
+Reduced the food value of fish by 50% for non piscivores
+Bruiser now requires 5 points to deal full damage on a tail hit, and 3/3 points now applies 80% damage, down from 100%

Misc / Exploits


+Hid the talent build saving and loading UI if the current game mode is Life Cycle
+The unjam command / button now freezes your character for 3 seconds and has a 3 second delay before going off
+Admins can now disable their admin status in-game by typing in the console command
/toggleadminmode

Bug Fixes


+Fixed: A hole on AP that was being used to get under the map
+Fixed: Acro stamina damage now properly applies from range
+Fixed: You can no longer toggle crouch while resting or sitting
+Fixed: Lurdusaurus growth speed is now correct between 1.0 and 1.2
+Fixed: Lurdusaurus stomp no longer double hits, or lingers past the end of the stomp animation
+Fixed: The Rich Blood talent now properly reduces the air cost of lunging
+Fixed: The commands /annoyingdinosaur, /gooddinosaur, and /clearblockeddinos should now work consistently both during and in between sessions
+Fixed: Storm surges now behave properly on Ancestral Plains
+Fixed carcasses config not applying
+Fixed: Krono lunge no longer triggers a disconnect from the server when you go above the water
+Fixed: A bad crash that could occur client-side uppon death or respawning relatively frequently.
+Fixed assertion crash from DSC, an other from Game Instance holding references to UI objects that should have been destroyed, and an other from Steam Bridge
+Fixed: The Crouch Idle animation now plays for all creatures capable of crouching
+Fixed a crash in steam bridge, groupbase and tracking component
+Fixed minor display issue with TogglePlayerNameTags
+Fixed: Carcasses should replicate properly