Beasts of Bermuda

Beasts of Bermuda Donor Skin Introduction Patch

Version
Donor Skin Introduction Patch
Version Date
Dec. 7, 2018
Links

Patch Notes

Donor Skin Introduction Patch


NEW CONTENT
+General work on Ancestral Plains
+Added support for donor-exclusive skins and steam ID-exclusive skins
-The SenRex rex skin can now only be selected by Senoba
-The 'Glimmer' Megalosaurus skin with recolorable, optional bioluminescence is available to anyone who has donated to the Mighty Megalosaurus tier or higher
+Added Skins:
TREX:
Hellfire & Komodo by DeviouslyKITT
Lost by Misha
Stripes by Kelskorra
KRONO:
Emperor by DeviouslyKITT
MEGALO: (Donor-Exclusive)
Glimmer, by Kelskora
+Parents can now sniff their hatchlings to check on their stats. The Good Parent talent improves this by displaying more stats

BUG FIXES
+Fixed (for new models): Footfalls no longer play multiple times when they shouldn't
+Fixed: A couple plants not being edible on Ancestral Plains
+Fixed: Lightning now strikes all over the map on Ancestral Plains
+Fixed: Creatures with food values that exceed 100 now properly spawn with an appropriate percentage of max food
+Fixed: Creatures in flight or swimming no longer leave scent trails
+Fixed: Comfort flower and food poisoning effects now properly save and load
+Fixed: Carcasses near you will now emit scent if the carcass spawned before you logged in
+Fixed: Random carcass spawns no longer appear in caves
+Fixed: Females can now properly repair nests
+Fixed: Acro now properly applies bleed
+Fixed: Tyrannosaurus rex now has the proper foliage grade
+Fixed: You can no longer smell the carcass you are carrying
+Fixed: Hatchlings now have genders
+Fixed: Apato stomp now properly plays while standing still
+Fixed: Pressing RMB while the Apatosaurus tail is whipping now properly gets your tail to aim after the previous whip is done
+Fixed: The tyrannosaurus now properly plays its idle sounds, rather than acros
+Chat system is back at work + various optimizations related to it.
+Fixed: Combat logging should now result in the player's pawn being left on the map for a period of time, vulnerable to attack
+Fixed: Foliage and other players no longer confuse the computation of shelter state
-This will also fix the post-processing flickering that occured when players would run through other players or foliage and hit 100% shelter state
+Fixed: Fish now work properly, rather than spending most time under the landscape on AP
+Fixed: Players can no longer be knocked back after they're dead, causing bodies to float away
+Fixed: Bugs on server that would fire an handled error uppon initialization + various ui things

BALANCE ADJUSTMENTS
+Acrocanthosaurus sprinting speed is now 750, up from 703
+Acrocanthosaurus bite cooldown is now 1.2, down from 1.5
+Acrocanthosaurus health is now 1200, up from 1000
+Acrocanthosaurus stamina max is now 70, down from 100
+Tyrannosaurus now has 45 stamina as a juvenile, which decreases down to 15 at adulthood
+Tyrannosaurus health is now 1600, down from 1750
+Tyrannosaurus bite cooldown is now 1.3, up from 1.2
+Tyrannosaurus bite damage is now 500, down from 575
+Apatosaurus tail whip now deals 500 damage, up from 400
+Apatosaurus now always takes half damage when hit on the tail
+Hatchling Apatosaurus can now eat foliage grade 2 plants

MECHANICS CHANGES
+Added some base to the larger footfall base sounds in the game for medium and large-sized creatures that play alongside their regular footsteps
+The limp animation now starts playing at 45% injury, and the rate of locomotion of limp animation adjusts to match your speed
-Actual speeds while injured remain unchanged
+Apatosaurus can now aim its tail downwards if the camera is aimed downwards
+Hitboxes now deactivate after death, making ties less likely
+Rivers are now drinkable
+Altered rain-induced fog such that it decays back to baseline much more rapidly
+Dropped foliage now lasts for 20 minutes, down from 45
+All creatures now spawn with 75% food and water, up from 50%
+Creatures above 1.0 growth now drain carcasses while eating more quickly, continuing to scale with growth past 1.0
+Creatures above 1.0 growth now get further decreased food from plants than before
+Significantly increased banana tree and "Christmass tree" food values
+After growth 1.0, creatures now scale as a square root of growth, rather than linearly with growth
+Cumulative comfort influence is now computed differently. Stacking positive or negative comfort influences is now less effective
+Smaller growth level creatures now have less influence on the comfort of larger creatures
+Comfort influence is now capped at adult influence levels - smaller animals no longer get more comfort or stress from larger ones than they would something their size
+The offspring skin generator should now have a higher chance of blending the mother and father skins
+Finished reworking the Megalo ability into a character component and added bleed and venom to it as additional, tier 3 stat displays