Beasts of Bermuda
Beasts of Bermuda First Post-Release Patch
Version
First Post-Release Patch
Version Date
Dec. 23, 2018
Patch Notes
First Post-Release Patch
Optimization
+Improved net priority for carcasses and adjusted their net culling, such that they should immediately spawn even on crowded servers
+Certain plants now properly cull on Ancestral Plains (better fps), and some particularly laggy plants were removed
+The server no longer loads all nonwoody foliage on Ancestral Plains
-This will help with server-side lag spikes induced by foliage eating
+Set all foliage on Ancestral Plains to use simplified collision, which will reduce client-side fps stutters related to others eating plants
Server Control
+Added Admin command "ToggleNameTags" for admins to see player's name, ID and ID64 on screen.
+Added the ServerMute command, to mute a player.
+Started reimplementing bans, etc (work in progress)
+Players should no longer be able to join a server that is on a different game build than their own
Bug Fixes
+Fixed: Skins that have no dirt or bioluminescent masks no longer can turn black after a skin with these masks has been selected
+Fixed: Screenshot mode now properly keeps aquatics swimming in the same direction
+Fixed: Foliage should no longer appear inside caves after eaten
+Fixed: Misc Ancestral Plains issues
+Fixed: Dying with certain UI panels open such as the escape menu no longer causes a UI jam
+Fixed: Your character's Water Level now properly saves and loads, rather than restoring to 75% on loading into the server
+Fixed: The scaly and feathered tyrannosaurus models are now the same size - fixes underbite
+Fixed: The fullscreen, windowed, and windowed-fullscreen settings now properly apply
-This also fixes issues with pixelated, low resolution screens being stretched to full-screen and looking bad
+Hopefully fixed the raptor's going through the map bug that is related to lag.
+Fixed: The Kronosaurus now properly floats in the character selection screen, rather than drifting downwards
+Fixed: The scaly and feathered tyrannosaurus models now properly select and save
+The default keybind for scent is now properly C, rather than A
Balance Adjustments
+Adjusted Lurdusaurus damage, from 170 down to 145, and lowered its attack rate from 0.95s to 1.25s
+Acrocanthosaurus' intimidating roar now removes 15 stamina and ability power from its target (placeholder, will be changed later)
+Acrocanthosaurus' sprint speed is now 800, up from 703
+Acrocanthosaurus' walk speed is now 500, up from 375
+Juvenile Apatosaurus can now eat foliage grade 4 plants (typically, small conifers or large bushes)
Mechanics Changes
+Reduced wind volume by 70%
+Freshwater now has significantly improved underwater visibility
+Made scent clouds 55% smaller and turned their opacity down, and added a view distance of 5000 units on them. (subject to change)
+Bones no longer spawn during the Combat game mode
+Removed the respawn cooldown as it's being a problem
Additional notes for today's patch:
-Adjusted Carcass net culling distance (150K UE units)
-Adjusted scent culling to 200K UE units
-Adjusted scent opacity to 0.35 up from 0.1
-Fixed various bugs related to the velociraptor, hopefully fixing the cases were it would fall through the map.
-Hitting shift or control while climbing a surface no longer makes you fall through the map.
-Added the command "UnbindClimbingComp" which will be helpful if you get stuck climbing a tree, this will disconnect the climbing system from the character and recover your normal controls.
-Dying as velociraptor while climbing should no longer leave you unable to control your creature post respawn.
-Adjusted velociraptor camera to not clip through the map
-Adjusted megalo camera to have it more centered with the body.
-Added the Donor Skin: Glimmer Apato