Beasts of Bermuda

Beasts of Bermuda Test of Inherited Traits - Juvenile Spawns Patch

Version
Test of Inherited Traits - Juvenile Spawns Patch
Version Date
Oct. 13, 2018
Links

Patch Notes

Test of Inherited Traits - Juvenile Spawns Patch

MECHANIC AND BALANCE CHANGES
+Reworked the pachy charge
-It now gains and loses momentum based on slope
-It should no longer allow going ludicrously fast when used over very long periods of time / distance
-Being overweight has less effect on the strength of a player's knockback than it used to
-You can now jump to change directions while charging
+Tripping has been reworked / removed
-The talent that improves trip threshold now improves the speed at which you can run downhill
-All animals now have a new stat that controls how proficient they are at running down slopes
-In general, smaller, more agile animals are much more adept at swiftly running down slopes
-Speed now caps when running downhill based on a combination of this talent and this stat
+Spawned juveniles in Life Cycle now receive randomized, hidden inheritance talents
-These inheritance talents become visible when you hit certain growth levels, with higher tier talents revealing inheritance bonus talents later on
-These talents are completely separate from talents earned through growing larger
-It is possible to exceed +3 total talent points with inheritance
+It is now possible for players to mate and for the female to become pregnant
-After mating, the female is carrying an egg. It should show up on the HUD.
-When the egg has finished forming, she is once again available to mate, even while carrying her egg.
-She can carry any number of eggs, but more eggs make her hungrier, thirstier, and less comfortable
-The Good Parent talent negates these effects and makes eggs develop more rapidly
-It is not yet possible to lay eggs. This system needs testing, and eggs can be removed by relogging
+The Sneaky talent now reduces the sound attenuation radius that sounds start playing as well as the absolute volume, and the modifiers have been improved
-Sound attenuation only works on the non-owning client, so you will not notice your own sounds bei
-The sneaky talent now reduces idle, eat, drink, footstep, and breach sounds
+Added Incest and negative talent modifiers to the game
-When you receive a negative talent modifier, it makes you weaker at that particular trait
-Lone juveniles occasionally may spawn with 1 or more of these
-Incest includes mating with grandparents, grandchildren, parents, children, or siblings, and causes significant inheritance of negative talent modifiers
+For Apatosaurus, the Sneaky talent has been replaced with Strong Legs
+Adult utahraptors can no longer latch onto adult paras
+Ability power no longer scales with growth
+Added a prompt to ask you if you're sure you want to respawn
+Reduced the Kronosaurus lunge duration from 1.333 seconds to 1.0 seconds
+Stress from other players lessens during storms, and goes away during intense storms
+Players now grow faster during storms
+The Apatosaurus is now immune to damage (comfort and regular) from the Pteranodon
+Doubled the distance at which you start losing comfort due to water pressure
+The frequency of tiny carcass spawns has been further reduced in the water by an additional 50%
+Kronosaurus survival talent 2.2 is now BeachedComfortImprovement, rather than WeatherResistance
+Kronosaurus and Mosasaurus stationary turn rate while beached is now 40, up from 26
+Kronosaurus and Mosasaurus sprinting turn rate while beached is now 25, up from 16.5
+Elasmosaurus stationary turn rate while beached is now 20, up from 8
+Elasmosaurus sprinting turn rate while beached is now 10, up from 6
+The beached mobility speed increase mods are now: x3, x5, x7, x11, x15, adjusted from x2, x3, x5, x10, x20
+Reduced frequency of tiny carcass spawns by 20%
+Added shelter state to the character screen

SKIN ADDITIONS
+Added Reticulated Apatosaurus skin, by Misha
+Added Stalker of the Shallows Mosa skin, by Misha
+Added Skink Megalo skin, by Omnomnivore
+Added Orca Mosa by DeviouslyKITT
+Added Mosa's beached Idle animation.
+Added the Canyon Megalosaurus skin, by Kelskora
+Added the Angler Mosasaurus skin, by Kelskora
+Work on Forest Island
+Adjusted Cracked Mosa skin

BUG FIXES
+Added a command with no password - ForceServerLoad - for use if you get the dreaded save bug
+Fixed: You can no longer get any food value from empty carcasses
+Fixed: The glowy herb plants no longer spawn on the surfaces of freshwater
+Fixed: Aquatic air is no longer influenced by the rain
+Fixed: The observer cam no longer has a breath bar
+Fixed: The volume settings no longer start set to 0, and should load and save properly
+Fixed: When food is greater than 100%, HP now generates beyond full HP, even if the player began with 100% HP
+Fixed: Your HP now drops back down to 100% as your food level falls back to 100% after overeating, properly removing the bonus HP of being overweight.
+Fixed: Becoming overweight no longer allows a player to become immune to sufficiently small damage hits
+Fixed: Being overweight no longer applies the HP bonus multiplier twice
+The coefficients on both the Grab Size Increase and Grab Resistance talents have been reduced by about half of what they previously were
+Fixed: The growth volumes placed on some maps no longer show up with an empty on-screen message
+Fixed: Stamina no longer depletes while you are holding the sprint key but not actively moving
+Fixed: The new mosa's grabbing hitbox is no longer huge
+Maybe Fixed: Various Pteranodon takeoff bugs - couldn't reproduce some of them
+Fixed: The tutorial page no longer gets stuck on the page if it shows up while you load, and it can now be closed with escape
+Fixed: You can no longer open the chat while the player list is open, thus jamming the UI
+Fixed: The rain no longer continues falling while indoors or underwater
+Fixed: The Utahraptor can now properly latch onto the Apatosaurus
+Fixed: The Krono lunge HUD no longer gets stuck on the screen if you try to lunge while beached
+Fixed: Players without selected skins now properly show up as their dinosaur's avatar on the scoreboard and in groups
+Fixed: Donor borders should now properly show up, and the donor ribbon backgrounds have been improved
+Fixed: The Stress Resistance talent no longer double-applies its effect
+Fixed: The scavenger talent now properly awards more food for eating fish
+Fixed: Eating fish as a non-piscivore or without 3+ points into Scavenger now properly reduces comfort
+Fixed: Apatosaurus now plays drink sounds, and no longer skids while walking away after drinking
+Fixed: Carcasses now properly disable their scent cloud when eaten while scent is active
+Fixed: Carcass scent no longer shows up on clients when the server uses scent
+Fixed: The apatosaurus no longer drinks through the terrain mesh
+Fixed: Scent no longer displays for players who have yet to spawn in
+Fixed: Creatures that have not yet spawned in from the dino select screen no longer have scent
+Fixed: Raptors can no longer pounce while sitting or laying down
+Fixed: Pressing escape while typing in the chat box no longer causes certain jams such as being unable to rest
+Fixed: Non-owning clients no longer occasionally scoot around in sitting or resting pose while the player is moving
+Maybe fixed: Attack animations should now always play on non-owning clients - could not reproduce, but may have figured out how this happened
+Put debug prints around some suspicious code that may be causing the saving bug. I will need logs to view all of these debug prints