Beasts of Bermuda

Beasts of Bermuda The Baby Carrying Patch!

Version
The Baby Carrying Patch!
Version Date
June 30, 2019
Links

Patch Notes

The Baby Carrying Patch!

Baby Carrying Patch





NEW MECHANICS / CONTENT
Baby Carrying
-To grab and hold another creature, point your snout at your baby (or someone else's)
-By default, players can only grab and hold smaller members of their own kind
-All animals now have a held animation that fits into the grabbing creature's jaw
-The Mosasaurus can grab all creature types, limited by size and weight, just as before, and is behaves no differently
BabySnatcher:
- Allows players to pick up creatures that are not their species with one point invested, and overall improves their ability to grab baby creatures
- Ability drain is lessened for creatures who are not in the player's group or the player's offspring
- Less weight is incurred when picking up the creature in question
GoodParent:
- lessens the weight incurred when picking up players who are either your offspring, or are players in your group
- lessens the ability power drain rate incurred when picking up players either in your group, or who are your offspring
- Increases the max size creature you can pick up, as long as they are in your group or are your offspring
+This does mean the Elasmosaurus grab has returned
-Elasmo talent Strong Neck has been replaced with Powerful Jaw
-Elasmo now has Baby Snatcher, instead of Intimidation
+Herbivores can pick up creatures of a different species if they're grouped, and Good Parent improves this as well
+By default, the maximum pickup size for creature is 0.4 unless Mosa. This is improved by Good Parent or Baby Snatcher
+Elasmosaurus, Velociraptor, and Pteranodon have access to the Baby Snatcher talent
+You can now grab players who are grabbing another player, but cannot grab players who are being grabbed by another player
+Grabbed characters can no longer be hurt by other players while grabbed

+Being in a group with your offspring now applies a modest growth boost towards your creature
-This only applies if your offspring is less than 0.7 growth
-This growth boost only applies if your offspring are within the comfort radius
-The Good Parent talent further amplifies this effect
-This has been done such that the parents are awarded for their parenting efforts

+Added new sniffing sound effects for all creatures
+Added new Velociraptor sounds, and finally got rid of the placeholder velo sounds
+Added a new mechanic - Food Satiation
-Gained by eating the glowing plants as a herbivore
-Gained by eating fish as a piscivore
-Gained by eating fresh meat as a carnivore
-Gained by eating plants equal to your foliage tier as a herbivore
-Gained by eating seaweed as a Lurdusaurus
-While you have food satiation, your food ticks subtract from this value instead of your actual food value
-Food Satiation is indicated by a special blue indicator outline appearing over the top of your food resource
-The Botanist talent now increases the amount of food satiation herbivores get from eating foliage, rather than increasing the total amount of food given
-The Scavenger talent no longer makes you inflict less carcass drain on small carcasses
-The Scavenger talent now allows you to get more satiation from fresh meat as well
-The Satiation buff will show up on the character screen

-Eggs now release purple scent clouds if you are either the parent of the egg, or if you have talented Egg Thief
-More talents into Egg Thief increase the scent radius and cloud size for the egg

New Skins!
Revamped Older Skins:
-Butterfly Megalo by BananaBae
-Leafy by Misha and Twilightwolf
New:
-Brownie Megalo by Misha and Mugman
-Coastal Ptera by Omnomnomnivore
-Toxin Ptera by BananaBae
-Cowpato Apato by Misha and Renseal
-Frosted Krono by Twilightwolf and DJZ
-Zebra Parasaur by Misha
-Snakehead Apato by Misha and Khibirres
-Fern Hunter Velo by Twilightwolf
-Woodpecker Velo by Twilightwolf
-Peacock Velo by Twilightwolf
-Sea Krait Elasmo by Misha and Hukysuky

OPTIMIZATION AND GRAPHICS
+Redid the meshing of the carcass actor, removing a lot of uneeded polygons, bad UVs, and bad, stretched textures. Smoothed out mesh's normals, should look smoother overall.
-Corrected carcass size to accomodate new mesh
+Re-added support for Dirt Masks in our new dino shaders
+Added full support for iridescence on our shaders.
+Elasmo && Mosa have iridescence
+Veloci feathers have faint iridescence on feather tips.
+Increased velo swim animation locomotion rate
+Added Pupil control for every creature that had UVs allowing it, and:
-Pupils on these creatures now respond to shelter state, time of day, growth level, and weather
-Pupils now adjust at runtime for every dino, on tick, value target is updated every 3 secs, interp speed is customizable, defaults 0.5f
+Lowered carcass sound flies by 50%
+Altered the max camera zoom such that you can go further away at very small growth levels
+All creatures now have their own sniffing sound, rather than the placeholder sniff sound
-Adjusted replication properties of tree stumps - should result in better server performance on scenarios with lots of eaten plants
-Adjusted replication properties on groups, which sould also result in better server performance overall
-Disabled replication of spawn points, which took a surprising amount of CPU time on the server
-Added more text trackers to the log to narrow down why some stat ticks are taking about 1ms of time to compute, server-side
-Added more text trackers to the log to narrow down why the player state is taking a lot of server CPU time

BALANCE ADJUSTMENTS
+Larger creatures are now more capable of taking falls without receiving damage, to correspond with their increased jump heights
+Players that have drank less food and water than the cap needed to drop a full carcass now drop a more forgiving amount of food
+The Anti-self feeding carcass meat reduction mechanic now only applies to juveniles who were spawned in without parents, and hatchlings now provide full carcasses when slain
+The threshold for dropping full-size carcasses has been lowered
+The default scent radius for carcasses and freshwater has been raised to 500 meters, up from 350
+Carnivores of growth levels less than 1.0 now drain meat off carcasses more slowly. This effect is more alleviated the smaller the carnivore's growth is
+The talents Sharp Teeth and Thick Hide now apply to the Mosasaurus' thrash damage
+Pteranodon's size stat is now 150, up from 120
+Velociraptor now has Baby Snatcher in place of Latch Improvement
+Pteranodon now has Baby Snatcher in place of Cleanliness
+Creatures hatched from eggs can no longer change their skin
-Nested-in dinos should be able to still customize alpha, saturation and value, but not hue, until 0.8
+You can now make vocal calls while grabbed
+Fall damage has been re-added for aquatics that fall while beached
-This does not trigger when leaping out of a body of water
+The positive comfort limit from eating comfort flowers and crystals has been lowered to 20, down from 30
+The positive comfort limit for eating eggs as an egg thief has been increased to 40
+Made eggs smaller such that it looks more reasonable for velo, ptera, or other smaller creatures to carry the eggs of larger animals
+Velociraptor footfalls have been reduced in volume
+While in flight, you can now only drop the creature you are carrying by double tapping the use key. A single tap will result in braking
+Pteranodon's turn rate is now also influenced by being overweight, while in flight
+Pteranodon's flight speed is now influenced by being overweight, and by the weight of the object it is carrying
+Pteranodon's flight pitch angle is now influenced by the weight of the object it's carrying, with heavier objects pulling you back towards the ground more aggressively
+Reduced nest leaf size due to eggs being smaller
+Creatures greater than 1.0 in growth now scale more slowly in what other creatures they're able to pick up

BUG FIXES
+Fixed: Velo should no longer be expulsed after climbing cliffs
+Fixed: Megalo Jaw
+Fixed: Creatures such as the Pteranodon, aquatics, and the Lurdusaurus should no longer become tilted while swimming after leaving a slope that applies a roll angle to the creature
+Fixed: Acro and Tyrannosaurus no longer play the wrong animation while swimming if entering the water from freefall
+Fixed: Acro, Tyrannosaurus, and Velociraptor no longer twitch while in the water if entering while holding the jump key down
+Fixed many bugs associated with the older, Mosasaurus grab mechanic such as:
+Fixed: Being fat no longer causes grabbed opponents to inflict more weight damage to you, as a Mosasaurus
+Fixed: Fat creatures now apply more weight damage to the Mosasaurus when grabbed
+Fixed: Being overweight now properly reduces swimming speed
+Fixed: Holding prey while swimming as a Mosasaurus now slows you down appropriately, based on the character weight
+Fixed: Exploit where players could exhaust ability power or stamina and then spam dart to rapidly inflict damage
+Fixed: The Mosasaurus grab should no longer cause the grabbed player to teleport around and glitch everywhere
+Fixed a bug that would cause the climbing to apply two forces at once with no control if the movement keys were being held while latching
+Fixed a bug that would the climbing to phase through surfaces if the movement keys and the sprint key was being held while latching.
+Fixed a bug that would cause velociraptor to drop climbed surfaces if any UI taking focus was opened (menu, character screen, chat, etc..)
+Fixed more bugs with velo climbing. It should be a lot harder to get yourself stuck with it.
+Fixed several issues in the code that were causing missbehaviors in laggy scenarios.
+Fixed: Juveniles now properly receive fall damage at normal thresholds, rather than receiving tremendously more.
+Fixed: Animals greater than 1.0 in growth now properly are less susceptible to fall damage to prevent them from getting hurt off their own jumps
+Fixed: the "Stuck" command now works properly for all users, not just admins.
+Fixed a missing function call to prevent phasing through the map for velociraptor if they entered falling at an unexpected time.
+Fixed: Males with Good Parent now properly have a chance to give multiple eggs to the female they mate with
+Fixed: Elasmo head tracking now works properly
+Fixed post processing on feathers not blending with environmental fog
+Hopefully fixed: velo should no longer get stuck flying
+Fixed: Eggs no longer have an ability cost to carry
+Fixed: The distress key now properly plays the distress animation and sound, rather than submissive
+Fixed: Dart no longer damages grabbed creatures that are in your jaw
+Fixed: Eggs no longer have a specified gender until hatched
+Fixed: Nested aquatics are now properly assigned IDs in the code, which fixes a large set of issues related to aquatics, nesting, and heredity
+Hopefully Fixed: Pteranodon should be immune to fall damage if you disconnect from the server, making it not take fall damage while you're absent
+Gave the Fatplant a super tall collision box so that it was easier for larger sized apatos to eat it.
+Fixed: The parent who did not accept the egg invitation invite now properly gets the egg as their offspring
+Fixed: The buff and debuff icons on the character screen now properly spread out, rather than stack on one another such that one or more are not visible / interactable
+Fixed: Eggs no longer have themself as a member of their offspring
-This should fix instances where Incest did not apply at the proper times
+Fixed: Eggs now properly populate their visual properties, rather than always looking black and pink
+Fixed: Adjusted velo walk animation play rate to match speed
+Fixed: Footfall notifies now properly play while turning
+Fixed: Held creatures can no longer be dropped through walls or other terrain objects
+Fixed: Characters that are held through walls or obstructions while grabbed no longer experience extremely glitchy cameras
+Fixed: Characters held underwater by a grabbing parent now properly behave, both in breath and in visual effects
+Fixed: Tyrannosaurus crouch animation play rate now properly matches its speed
+Fixed: Tyrannosaurus vocals no longer animate poorly when used while walking