Beasts of Bermuda
Beasts of Bermuda The Big One- Rex Patch
Version
The Big One- Rex Patch
Version Date
Nov. 29, 2018
Patch Notes
The Big One- Rex Patch
NEW CONTENT
+Added a very WIP version of nesting
-After two players mate, the female carries an egg.
-Having low comfort now has a chance to damage your gestating eggs.
-Taking a hit that causes you to play a high damage pain grunt now damages your eggs if you're gestating eggs.
-When an egg takes damage, it gets assigned an additional, random, negative inheritance trait.
-When your egg or eggs are ready, you can lay them in a nest created by your mate.
-You can only lay your eggs in a nest built by your mate, and only the males can build nests.
-There are three ways a player can possess an egg to become another player's hatchling
-The playerlist shows egg icons beside each player who owns one or more eggs. You can ask these players to become their hatchling in the same place you'd ask to join their group.
-Available eggs show up on the dinosaur selection screen under a new UI button labeled Eggs. Selecting one prompts the players if they'd like to allow you to possess their egg.
-Players with eggs can ask any player if they'd like to become their egg through the playerlist, much like asking a player to join their group.
-When you become an egg, you can monitor how close you are to hatching. To hatch, you must be fully grown, and then press the ability key.
+Added the Tyrannosaurus rex as a new, playable creature.
-This creature has an experimental build that's unlike what one may expect at first.
-It can run very fast (equal to Megalosaurus' sprint speed), but has extremely poor stamina
-It also walks quite fast (almost as fast as Ichthy sprint), and can do so indefinitely
-This setup was inspired by wishing to play the animations at a reasonable pace, but may present an interesting difference between rex and Acro
+Added a new map: Ancestral Plains
-This map has quite a large land area, roughly 16 square kilometers
-This map has extreme tides, with a tidal swing of about 20 meters
+Added talent build saving
-On the talent screen, you can now save builds. They show up on the
left side of the screen when you expand the list, by clicking 'Show
Saved'. You can load a talent build by clicking one of the saved
talent builds. It will apply all the talents in the build. You can
also save partial builds, using a smaller number of talents, and
combine them if you like. If you try to load a build that would, in
addition to the talents you already have selected, sum to a greater
talent count than what you already have talented, it will prompt an
error and disallow you from loading that talent build.
+Added the beached mosa move forward animation
+Added code support for submissive and distress vocals
-Most animals do not yet have these calls.
+Added server config settings
-Player Ban list needs testing - Test adding a volunteer's ID to the ban list to make sure it functions
-Player species and group limits should load, but won't work. Request SpeciesLimits in the console to see if these loaded properly.
+New Skins:
-Orycto: Mango, by Misha; Striped by DeviouslyKITT
-Para: Raptured, by Kelskora
-Added semi-customization masks to Canyon Megalo, Autumn Apato, and Angler Mosa by Kelskora
-Trex: Rust & Forest by Kelskora
-Para: Faded by Misha; Quagga by Babydracolisk
-Apato: Banded by Kelskora
+Admins can now be specified in the server 'game' config file. When an admin logs in, they receive a message that they've logged in as an admin. Their names show up in gold for all players. They can use console commands without logging in.
+Added megalo distress and submissive animation and sounds
+Added support in the sound table for exhale_fast and inhale_fast sounds, designed for respiration while sprinting
-If these are not provided, the regular inhale and exhale sounds will be played instead
-Megalo has these sounds right now
+Pack limits now work, as server config variables
+Added a Discord button that should work, but needs testing
+Player species limits should now work with the new code, including pteranodon cooldown
+While species limits are violated, growth rate is severely reduced and the "overpopulation" debuff is shown on the character screen
+Server owners can now specify a Discord invite code in the server config, which causes a button to show up that'll invite members to their Discord
+Non-dedicated sessions launched from in-game should now have a functioning password for the server. Dedicated sessions will once we speak with PingPerfect to get this added as a command line argument
+Added pack limits and fixed up the advanced hosting to show this
+Players can now specify veteran Steam IDs for their servers, and can also set creatures to only be accessible for veterans
+Finished setting up steam group requirements as a server config variable. Now server owners can specify whether or not a Steam group is required to join their server.
+Added new loading screen widget with hint system
-There are currently only 3 hints
+Added a river on Ancestral Plains
-It's swimmable and has current
+Freshwater bodies can now raise during storms if they rise without the water plane clipping through the terrian mesh, determined automatically
+Added and set up a proper Para sprint quad animation, by Senoba
+Added a new console command - TakeServerLog. Takes a log and saves it on the server
-This may be very important for diagnosing server performance issues
+Added a very dysfunctional, not very well done replay system that kind of works'ish?
OPTIMIZATION AND RECODING
+Recoded the game's saving system
-This should remove the largest source of lag spikes on the server
-This also should make data saving and loading much quicker and much more reliable
-Any issues with player saves not updating or registering properly after dying, closing their client, or the server shutting down should be resolved
+Refactored some very laggy talent-related code that was causing frequent server-side lag spikes
+Optimization that should make the UE4 garbage collector tick be a lot less large
-This should also fix the periodic crash we've been having problems with
+Recoded the game's server / client exchange on players joining the server
-This should now work much more quickly, more reliably, and should remove any previous bugs with clients joining a server
-This puts less strain on the server than before, so it should be less likely to induce a lag spike when a client joins the server
+Recoded the game's respawning system
+Recoded the game's foliage eating and respawning system
-It should be a lot less straining on the server to tell joining clients about the foliage state on the map
+Recoded scent
-This should stop scent clouds from getting stuck on the client
-This should also stop periodic performance issues induced by stuck scent clouds
-This also allows scent to function regardless of whether or not the pawn is net-relevant to you
+Recoded how skin customization is done - into C++ code
BUG FIXES
+Fixed: Healing herbs now properly heal you when you do not have bleed …
+Fixed: Comfort now works properly
+Fixed: You can no longer see under the water surface with the camera and avoid the underwater effects
+Fixed: Para alarm call now highlights for all party members
+Fixed: The para alarm call and the keen senses talent now properly outline other characters
+Fixed: The Elusiveness talent no longer makes you go completely invisible
+Fixed: Issue with skins becoming black on the megalosaurus and mosasaurus
+Disabled the palm we've been having tons of issues with from ever spawning a physics object
+Fixed: The krono lunge sound now properly reduces from the Sneaky talent
+Fixed: It is no longer possible to inherit +2's (or overlapping +1's and -1's that cancel out) as a spawned juvenile
+Fixed: The mosa, ichthy, and elasmosaurus fish and attack hitboxes should now behave reliably
+Fixed: The Elasmo no longer jams when spamming LMB
+Fixed: Objects dropped while held through walls or while under the terrain mesh now drop at your feet, rather than under the map
+Fixed: Shelter state should now remain at 100% while in a cave
+Fixed: Cave lighting is now static, but its intensity and color can be controlled via the camera
+Fixed: The lighting is now static in caves, and the fill light value will not change while in deep caves
+Fixed: The underwater on Forest Island should be a lot less dark. It was caused by a bug (error) in the code
+Fixed: Invalid material parameters names - requires recompiling the shaders, sorry
+Fixed: All water volumes on forest island have now dedicated colors and shouldn't appear very bright.
+Fixed: Krono lunge damage now properly scales with growth
+Fixed: Various areas on forest island where players could fall through the map or get stuck
+Fixed: The fancy banner now properly only applies to higher donor tiers
+Fixed: Megalosaurus now animates properly after jumping into water
+Fixed: The player icon showing incorrectly when playing megalo.
+Fixed: Players using a controller can now properly move the camera up and down
+Fixed: Various holes and errors in Forest Island
+Fixed: You can no longer use the Elusiveness special ability while sprinting without sufficient talent points invested
MECHANICS CHANGES AND BALANCE
+Changed acro bleed scaling - smaller acros should now do significantly less bleed damage
+Disabled the pteranodon foot thing when it's going slow near the ground
+Added new talent for apato - Clotting - reduces bleed damage - replaces talent in P2.2
+Added new talent for apato - Shelterer - shelters herdmates significantly from storms - replaces S5.1
+Added bleed effects to the acro bleed
+Bleed now does 1/2 its regular value when hit on the tail
+Removed Acro's T5 power talent, Bruiser, and replaced it with Serrated Teeth, a talent that increases bleed damage
+Redued Acro's base bleed damage by 50%
+Knockback damage dealt and received is now both computed off a max growth level of 1.0, such that very large creatures do not continue increasing knockback effects dealt or mitigating against knockback effects received
+Apato no longer applies knockback while stomping and moving forwards, making the 'Move while Stomping' talent more effective
+Added a buff indicator to the character screen to display that you grow faster during stormy weather
+Altered weather generator to make rain and large storm surges slightly more common
+Increased all footstep volumes
+While aiming the Apatosaurus tail, ability power now drains at a rate of 5 per second
-This is mitigated now with the tail improvement talent
+Apatosaurus base heal rate is now 15, down from 25
+Parasaurolophus base heal rate is now 7.5, up from 4.5
+Acrocanthosaurus stationary turn rate is now 115, down from 122
+Acrocanthosaurus sprinting turn rate is now 90, down from 93
+Apatosaurus tail whip now does 400 base damage, down from 600
+Apatosaurus growth rate has been reduced by 25%