Beasts of Bermuda
Beasts of Bermuda The Bleed Patch
Version Date
Oct. 18, 2018
Patch Notes
The Bleed Patch
New Content
+Added a new bleed mechanic for the Acro
-While bleeding, injury or venom does not recover, health will not heal, and comfort cannot go up
-While bleeding, you cannot heal from other sources either, such as herbs on the map
-While bleeding, you release significantly larger scent clouds
-Bleeding only heals to any significant degree while sitting or resting, unless you are playing a creature that cannot sit
-Being bigger applies more bleed. Bigger prey receives less bleed.
-Bleed is a work in progress, and still lacks visual indicators of bleed application or a creature bleeding
Balance Adjustments
+Buffed all sources of injury damage by 25%
+Stamina now drains faster while sprinting with injury
+Reduced the spawn rate of the herb superplants by 50%
+The herb superplants now always grant 25 food, rather than granting 25% food (less for apatos)
+Changed how mosa grab thresholds scale - Smaller mosas should have a harder time picking things up and larger mosas (>1.0) should be able to pick up heavier targets
+Reworked the Dart mechanic to use different code
-It behaves a bit differently, and should be significantly less jittery
-The ImprovedDart talent now reduces the stamina and ability cost of Dart
Bug Fixes
+Fixed: Ichthy eat now has proper sound attenuation
+Fixed: Ichthy (and aquatics) now properly can dart out of water and onto land without sliding back in
+Fixed the apato death bush
+Fixed: Pachy charge no longer shows ability power drain in the combat log / on screen when "Show Big Values" is selected.
+Fixed: Stats now properly scale past growth level 1.2
+Fixed: The Acrocanthosaurus now properly animates more slowly when above growth level 1.0
+Maybe fixed: The horrible 'Save Bug'
+Fixed: Mosa eat whole now properly observes player growth levels
+Fixed: Semi-aquatics now properly experience comfort loss from terrestrials