SERVER MANAGEMENT
-Unban and unmute should now work properly, and also handle using the player name instead of their id
-Added a config setting: ReservedAdminSlots, defaults to 2.
-Quadrupled the max net bandwidth/s for servers, from 512kB to 2MB (test)
-We can now
permanently publisher ban players caught
cheating in the game.- This will prevent access to any game server. You have been warned.
- Players that were caught cheating have received VAC bans. You have been very warned.
-Admins are now notified when a player is kicked/muted/banned from their command, and whether it was successfull or not.
-Offline players can also be banned now.
-Online players that are banned are also IP-Banned
-Added support for blocking some default UE4 commands, and added a few known offending commands to the list.
- If there are any UE4 commands that we need to add to this list, please let us know. We're looking for commands that give players an unfair advantage
-Nametags now also display the player's growth if accessible.
-Added "EnterSpectate" and "LeaveSpectate" commands, along with a new admin command in the server config: EAdminCommands::UseObserver to access them.
-Added the first pass on the Server Manager UI (Work in progress)
- It allows admins to see the punishment list, and take action on it if allowed.
- It allows authorized admins to view and/or edit the server's database while in game, displaying information about online and offline players that are saved on the server.
- It can be accessed via the Escape menu by authorized users.
- The purpose of this tool is to offer a hub for admins on their server, to handle players more easily.
BUG FIXES
-Misc work on Ancestral Plains - fixing stuck areas, patching map holes, etc
-It should no longer be possible for creatures to get stuck in the wrong
animation state underwater, appearing as if they're running or walking instead of swimming
-Fixed: Eggs should now properly save and load creature type and egg appearance
-Fixed: Dropped items no longer snag on foliage, causing them to float above the ground
-Player name tags should no longer duplicate
-Fixed: The volume sliders should now properly work, and the music volume defaults to 30%
-Fixed: The spawn point closest to the origin of the map is no longer removed from being possibly selected
- This means spawn point 3 on DM_Caldera will finally be in use
-Admin Nametags no longer overlap, making them hard to read, if a player is closer to the using player, this widget will be more visible.
-Admin Nametags now hide if offscreen
-Fixed: The player list no longer gets stuck open after performing certain operations with chat and the player list simultaneously
-Fixed: Saved skins can no longer be loaded unless on the creature selection screen, while playing Life Cycle
MECHANICS CHANGES
-When servers load up, the ocean now always starts at high tide to prevent
beaching aquatic creatures after a restart or crash
-Pteranodons who fall off ledges or who log in while in the air now automatically enter flight mode
-For carnivores, creatures of your species that are not in your group now apply negative comfort
-Mosasaurus no longer can 'swallow prey whole,' killing them in one shot. Instead, it always deals thrash damage
-Addresses to Spawn Camping issues:
- When a player dies, half the spawn points on the map that are deemed the most crowded will never show up for a newly spawning player.
-Freshwater now replenishes more quickly on servers with higher population.
BALANCE CHANGES
-Tyrannosaurus now deals 400 damage, down from 500, per bite
-Ichthyovenator max HP is now 750, up from 625
MAPS
-Seaweed is now edible on Forest Island and DM_Caldera.
-Trees and rocks should now be climbable for the velo on Forest Island and DM_Caldera.
(Screenshot courtesy of Bizarre)