Beasts of Bermuda

Beasts of Bermuda The Megalosaurus Patch

Version
The Megalosaurus Patch
Version Date
Jan. 29, 2020
Links

Patch Notes

The Megalosaurus Patch



Megalosaurus Rework

-Megalosaurus has been completely redone. It has a new model sculpt, and new textures.
-Megalosaurus also has an entirely new set of animations
-Megalosaurus eyes blink, close while sleeping, and look at you under certain gameplay conditions
-Megalosaurus lost most skins, and now has Spiny Tailed, Canyon and Glimmer, along with a new skin, Drake, made by Twilightwolf

Russian Localization

Our game now officially offers Russian localization, and it has been entirely translated with the
help of several members of our community.

Specifically, we'd really like to thank
@Tserra (translated 948 terms),
@Lynx_catgirl (translated 507 terms),
@Geeky (translated 194 terms),
@Makkowey Tapkin (translated our Steam homepage), and
@Shagaru Magala#7297 (translated 39 terms),
For translating our game into Russian!

German Localization

Our game now also officially supports German localization, and it has been entirely translated with
help from people we'd also really like to thank:
@TripTrap // #OryctoOrder (translated 843 terms),
@Howdn (translated 209 terms),
@ManniSpielt (translated 168 terms),
@LillyWhiteapple (translated 146 terms),
Katja (translated 143 terms),
AKSK (translated 106 terms), and
Kene (translated 94 terms).

Rival Shores

-Added a new, mountainous area, a desert, and an underground cave area to Rival Shores
-Rival Shores now has carcass spawn settings similar to that of Ancestral Plains
-Miscellaneous fixes for various areas on Rival Shores where players would get stuck
-Spawn points no longer, occasionally, place players under the terrain mesh
-The lighting on Rival Shores should now work properly in caves

Balance/Mechanics Changes

Megalosaurus:
-Replaced the Megalosaurus talent Heavy with Strong Legs
-Increased Megalosaurus jump power to 450, up from 387

Apatosaurus:
-Reduced Apatosaurus food decay rate by 10%
-Reduced Apatosaurus water drain rate by 33%

Elasmosaurus:
-Elasmosaurus now has Sharp Teeth in place of Bruiser

Icthy:
-Replaced Ichthy's Bruiser talent with Sharp Teeth

Saichania:
-Saichania can now move while its Spiky Shield ability is active
-Replaced Saichania's Stoic talent with Clotting
-Saichania cannot activate Spiky Shield while sprinting, and cannot sprint while Spiky Shield is active
-Saichania's Spiky Shield ability now costs 40 ability power
-Replaced Saichania's Long Runner talent with Powerful Legs
-Replaced Saichania's Batter talent with Stoic
-Reduced Saichania's sprinting swim speed to 225, down from 300
-Reduced Saichania's regular swim speed to 150, down from 200
-Reduced Saichania's water drain rate by 20%
-Reduced Saichania's tail swing damage to 225, down from 280
-Reduced Saichania's growth rate by about 25%
-Reduced Saichania's grabbing range
-Added new Saichania sounds: Spiky Shield reflect sound and sniff sound

Para:
-Increased Parasaurolophus' growth rate by 6.67%, such that it now matches the speed of Lurdusaurus' growth

Acro:
-Reduced Acrocanthosaurus limp speed to 150, down from 250

General:
-Creatures that can jump now have a preparation animation and delay for when they jump.
-You can no longer die to lightning if your shelter is at 100% due to nearby party members being struck
-New: Camera now smoothly lowers itself when your creature is crouching, assuming it can crouch.
-Offspring should now have a much higher chance of picking up skin traits from both parents simultaneously, creating more interesting, blended skins and less copies of a parent
-Crouched creatures no longer highlight when smelt, revealing their build and location
-Being fat now reduces your turning rate.

Graphics / Visual

-New Main Menu Screen was added to replace the current one - Set up a full scene populated with creatures and a waterfall.
-Improved Megalosaurus, Pachycephalosaurus, and Acrocanthosaurus animation blending when starting movement
-Megalosaurus pupils now respond to the lighting on the map
-Added support to help preserve detail in the eyes of dinosaurs after they are recolored.
-Most creature sound effects now play from the mouth, rather from the center of the animal
-All Pteranodon flight animation play rates now change inversely with growth
-Scratched up Sai's spike normals

Optimization

-Reworked held foilage bundles to not have slight frame drops or lag associated with collision updates any longer
-We will eventually be reworking our foliage-eating system such that it does not generate any frame drop or lag when woody plants are eaten as well
-Code associated with nesting, heredity, talents, and friendship have all been heavily refactored and optimized.
-This will improve server-side performance associated with handling the replication of data associated with these mechanics

Security, Console and Admin Commands

-The SpawnEntity command now places the spawned creature at your location if the trace didn't hit anything
-Fixed: The AddGrowthTime command now properly defaults to your ID if none is provided with the command
-Fixed an issue where the player's CID would not show up properly on player tags
-The "AddGrowthTimeMinutes" console command now works on players who are not net-relevant to you, and defaults to your ID if none is provided
-Added a new console command, SetViewHitboxes, which requires use observer permissions. Allows seeing all character hitboxes
-Added protection to the game to stop people from speed hacking
-Fixed: The AddGrowthTime command now properly compensates for growth rates changing as you get larger
-The Lightning command now requires special 'Control Weather' access, rather than being doable by all players with admin rank
Other Bug Fixes

-Fixed: Animals greater than 1.0 growth now properly animate at an appropriate rate while playing locomotion animations
-Fixed: Friendship messages now properly display
-Messages weren't displaying before, but this mechanic has always been active and it has not been changed otherwise
-Fixed: Injury damage no longer, on occasion, fails to register or immediately clears itself
-Fixed: The Friendship Grade text no longer spills into the adjacent widget on the player list when it is grade XXXXX
-Fixed: Pressing Escape while the color wheel widget has focus no longer causes it to disappear
-Fixed: Mosasaurus no longer state jams if LMB and RMB are spammed during grabbing and thrashing
-Fixed: Server crash related to group functionality that would seemingly occur randomly
-Fixed: Elasmosaurus no longer has an extreme frame drop when pressing the ability key around foliage
-Fixed: The Elasmosaurus no longer gets stuck playing the eat sound after pressing the ability key
-Fixed: Dart now deals damage as it should while the player is actively traveling through the water
-Fixed: Unpossessed character such as eggs can now be grabbed
-Fixed: Being grabbed and set down while laying or sitting no longer results in you being unable to lay or sit again
-Fixed: Being hit by knockback while transitioning between sitting, laying, and standing no longer results in a state jam
-Fixed: Mosa grab range calculation bug that was blocking legitimate grabs that were at the longest distances the mosa could grab from
-Fixed: Elasmosaurus can now eat and carry foliage (such as crystals, comfort flowers, and sponges) properly
-Fixed: Talent inherits now display their in-game name, as opposed to their Enumeration name
-Fixed: Carcasses should now spawn reliably in caves
-Fixed: The Apatosaurus talent that increases backing up speed now works properly
-Fixed: Clients should no longer be able to join servers that are full
-Fixed: Velo's crouch speed is no longer faster than its walk speed, and its crouch animation now plays at the proper rate
-Fixed: A crash in the foliage controller client-side upon joining a server
-Fixed: Crouching now hides the portion of your crouch trail done while crouching, rather than the entire trail
-Fixed: Creatures without true crouches (Saichania, Parasaurolophus, and Apatosaurus) now leave scent trails while 'crouching'
-Fixed: Saichania can now easily interact with water bodies to drink
-Fixed: Animation blending issues that resulted in the Saichania's tongue poking through its beak
-Fixed: The Dino Selection screen should no longer, occasionally, get stuck and disallow selection of a creature
-Fixed: The underwater effects now reliably activate while on the marine dino selection screen, while spawning in as an aquatic creature, or while logging in while underwater
-Fixed: Apatosaurus backup speed now behaves properly
-Fixed: Skins generated from nesting no longer appear weird, or abnormally white or off in general.
-For now "bug" skins such as void have been made a lot rarer.