Beat Blast

Beat Blast 1.0

Version
1.0
Version Date
Aug. 25, 2021
Links

Patch Notes

Beat Blast 1.0 IS HERE!!!

1.0 is out now!


It's been a pleasure growing our fan base and listening to all your great suggestions and bug reports. We couldn't have made Beat Blast without you all. Shout out to our Discord, and thank you to all our players! The game has grown so much over our year in early access. With how crazy the world has been in the last year it was a dream come true to release our first Steam game.

We are pretty happy with where the game is now and are excited for you all to play it. This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we’re proud to present as a completed, fully-fledged game title.

If you like the game and want to help us succeed, please join our discord, tell your friends and favorite content creators about Beat Blast. Word of mouth really helps.

Here is a quick list of the major things added since early access last year.
  • Level 4 arena, boss and mini boss
  • Modifiers that completely change the game
  • Equipment, curses, passives and powernotes
  • Level 1 Giant Snake Boss
  • End game and score screen
  • Achievements
  • Mac version
  • Inventory system
  • More room types
  • Loot chests
  • New music tracks
  • Shrines

Modifiers




Mini Boss 4




Story




Enraged Mini Bosses




Translations


Russian, Chinese Simplified and Chinese Traditional translations have all been added to the game.


Achievements




Here is the full list of updates and changes to 1.0.


Audio
  • New blue, green, purple and yellow sound set!
  • New backing loops for boss fights
  • Smart bomb pickup volume lowered
  • New audio cues tied to menu navigation and interaction
  • New backing tracks for boss encounters

Visual
  • Yellow elite projectiles more red
  • Meg's mines have had their visuals adjusted to show when their hitboxes are active
  • Equipment now has a distinct colour to make it clear it's a separate category of item
  • New impact FX for Bazooka
  • VFX on pickups adjusted for icon clarity
  • Stinger projectiles come from their mouths
  • Barrier animation adjusted when gaining/losing a shield
  • Queen bee swarmling projectiles have more noticeable impact FX
  • Slight tweaks to pickup tooltip world anchoring
  • Binding Apply & Reset buttons coloured to draw attention
  • Screen fades adjusted to always center Spot
  • UI menu animations tweaked
  • Tutorial prompt for new players replaced with a graphic change on the Play menu
  • Coming soon panel replaced with a new welcome splash image
  • Remove notes icon was not updating for rebound gamepad controls
  • Cleaned up the highlight state on menus when using a gamepad
  • UI selection boxes visuals fixed during UI transitions

Features
  • First official Mac release!
  • Chill and Challenge modes replaced with single player challenge modifiers
  • 9 new challenge modifiers, 6 of which are now available in Compete
  • 50 Steam achievements added to the game
  • Added intro and game completion comic segments
  • Can now [successfully] end a game after the Seed boss if you choose
  • New yellow, green and blue track!
  • Reworked the death and restart cycle
  • Single player scores and high score
  • Each miniboss now has an enraged form when encountered in level 5 or later!
  • Options menu dropdowns can be 'clicked off'
  • Double note pickups will be grabbed automatically if they're free (just like single notes)

Balance
  • New players will start with 100 blops
  • Heat seeking missiles passive rarity changed from Rare to Legendary
  • Queen bee health increased by 30%
  • Meg's second phase mines are shot out much slower
  • Meg's mines take longer to detonate in both phases
  • Byte's second phase has had a minor rework to present more of a challenge
  • Power note drop rarities adjusted in boss rooms
  • Bit and blop chest rewards have been made larger
  • Bazooka now has a large impact radius by default and increases more with yellow notes
  • Laser now deals less damage to each opponent it hits
  • Fortify only blocks shots after a dodge is completed, as originally intended
  • Speed shrine duration increased from 30 to 90 seconds
  • Loot shrine duration increased from 30 to 90 seconds
  • Damage shrine buff lowered from 1000% to 200%
  • Damage shrine duration increased from 20 to 90 seconds
  • Shrines are more common to randomly come across but don't show up in choice rooms
  • Kilo has had the max range reduced on its projectile attack
  • Small O shaped room removed from the game
  • "Remove all notes" input only needs to be held down for 1 second instead of 2
  • The Plagued challenge modifier will now grant a curse at the start of a run
  • Sprinkler damage per 'sprinkle' reduced by roughly 80%
  • Mine damage reduced by 17%
  • Circle burst damage increased by 25%
  • Echo now reduces projectile damage with each bounce instead of increasing bullet durations
  • Echo is now limited to a single stack
  • Green projectile duration pickups max stack lowered from 30 to 15
  • Blue elite health bonus dropped by 50%
  • Purple elite minions are invulnerable for one beat after spawning
  • Curse drop rates lowered in boss loot rooms
  • Treasure rooms will no longer offer sound pickups

Bug Fixes

  • Mouse hover effects disabled in menus when using a gamepad
  • A gamepad disconnecting during a run will now trigger the pause menu
  • Cannot open the pause menu or inventory screen too soon after starting or restarting a run
  • Various optimizations to improve late game frame rates
  • "Remove all notes" input no longer allows you to reshuffle notes with the Automelodic challenge modifier
  • Power saw behaved unexpectedly with only a yellow note assigned in the column
  • In some cases, Meg's mines could damage players while flying through the air
  • Backing out of a confirmation modal via hotkey should work more predictably
  • Equipment and challenge modifiers are no longer listed as "common" rarity in the Inventory screen
  • Challenge modifiers are now tinted their standard colours in the Inventory screen
  • Curses removed through the Plagued modifier will no longer show up in the Inventory screen
  • Inventory screen stability and visual improvements
  • Chest lighting fades away with the chest visuals
  • Challenge modifiers can no longer affect the tutorial
  • Shrine buffs were showing the wrong tooltips if equipment was picked up while a shrine buff was active
  • Laser was frequently applying double damage
  • The Giant Snake head will flash when taking direct damage in phase 2
  • "Change Your Tune" tooltip will no longer pop up once a gamepad has used the track cycling feature
  • Track changing tooltip now shows rebound gamepad controls
  • Fixed gamepad navigation for new audio controls
  • Backing out of a dropdown menu on gamepad returns the UI selection to where it was before the dropdown was opened
  • Binding options in the menu reset when the menu is closed and reopened if bindings weren't applied
  • Gamepad binding visuals could occasionally be tinted incorrectly
  • Pausing or accessing the inventory during the first second of a started run could cause a soft lock
  • Submitting a compete score will show the correct arrow depending on whether the score is better or worse than your best previous score
  • Flocks and snakes have a lower detailed death effect particle to ease late game performance with lots of explosions onscreen
  • Max FPS should display the correct amount when the menu is opened
  • Rare late game soft lock fixed
  • The level 1 miniboss no longer rotates its eye (or eye laser when enraged) while stunned
  • Instant kill bonuses on power mods were higher than intended
  • Comet visuals were not visible through some chained dodges
  • Smartbombs clear when combat rooms are cleared
  • Credits no longer have the clickable mouse icon when hovered over
  • Stack and passive chests were not dropping the correct selections of passives
  • Boss loot rooms will now offer stack chests consistently if you don't have 3 unacquired passives to choose from
  • Enemy shield attacks can no longer push Spot while dodging
  • Enemy shield attacks can no longer push black holes
  • Beat Blast on Windows can now utilize 64 bit hardware

Thank you. We hope you enjoy the game!