Bedfellows FRENZY

Bedfellows FRENZY Release.

Version
Release.
Version Date
Feb. 22, 2017
Links

Patch Notes

Release.

Hello, Despised Subculture and Normies!

Never expected to reach the day where Bedfellows FRENZY would be ready for launch, but here it is. I quickly want to go over four things: what this game is, why I made it, what to expect on day one release, and what to expect from the future.

What is this game?
If it isn’t obvious already, this game is homage to the classic 90s arcade game Rampage, which I spent a large part of my childhood playing the hell out of. It is a satirical poke at myself and at things on the internet. It improves upon many of the things I felt the classic game was missing. BFF is much harder, faster, and more intense. It has unlockable items, passive character boosts, extensive stat tracking, a full story and a solid original sound track. Bedfellows FRENZY features characters Sheen and Fatigue, from the YouTube animated series “The Bedfellows”, playing the game in their monster forms. This game has a single-player story experience, with 10 animated cut-scenes, professional voice-acting, and different endings depending on what modes you beat the game in. I did my best to keep the fans of the show happy, while properly introducing newcomers.

Why a game?
This game started as a fun little side project to keep me sane during a tough point in my life, but as it improved, I began to have more faith in it till eventually I decided to invest the time, work, and resources to make BFF a proper game. This isn’t just a love-letter to one of my favorite games. It’s also a way to tell a strong interactive story.

What to expect on release.
On day-one release, you can expect a stable build. I struggled for a while trying to decide if I wanted to do an early access game, or not. I finally decided to go with a standard release, and then follow that up with hotfixes to major issues. I still plan to make improvements to the game over the next few months, not just bug fixes, but more stuff: New game modes, new visual improvements, and other bonus content. The game isn’t perfect, but parts of it are excellent. It works, it’s fun, and you get the full Bedfellows experience. I personally will be spending a lot of time in the Steam forums, to answer questions and fix any issues you might have. At this point, the single-player experience is solid: all unlocks and cut-scenes are right there. The biggest area of improvement is local co-op mode, which still needs some love. There are menu issues, a few GUI problems, but it works to the point that it won’t keep you from playing the game.

What to expect down the road?
Right now, the game is available only on Steam, and only for Windows PCs. I want to make sure the game is running smoothly for the first wave of players, before branching to other operating systems and consoles. In the next few weeks, I’d like to have a build available for MacOX, then a Linux release after that. Yes, I’ve already started looking into release on Xbox and Nintendo, but I can’t confirm whether that will happen or not yet, but I will keep you all updated on the Steam forums. You can expect many improvements to the game: GUI improvements, score-tracking improvements, leaderboard improvements, and more. I have plans to release different play modes for local co-op. I have plans to eventually add Steamaworks support, so players can design their own playable characters in game. I have an interest in developing two or more cut scenes for super-secret endings and for the multiplayer mode. I really want to develop online multiplayer mode, but that is NOT something I’m promising, that really depends if we have enough sales and demand. For the next two months, BFF is my top priority. I will be dedicating most of my time to fixing bugs and improving overall experience. Thanks again everyone for your support. It’s great to be back on The Bedfellows again, and I can’t wait to make even more stuff.
Love y’all. Go buy the game now…