Bee Hero: Bug Blaster

Bee Hero: Bug Blaster 2.0

Version
2.0
Version Date
March 19, 2026
Links

Patch Notes

Version 2.0

  • [p]All 75 weapons have been redesigned and brought to life. Hundreds of new sprites added.[/p]
  • [p]Introduced a dismemberment system where enemy body parts can be detached: limbs, antennae, eyes, wings, and more.[/p]
  • [p]Reworked the arsenal:[/p][p]Removed Red Bullet, Pellet, Needle Bullet, Frag Bullet, Twister Bullet, and Bola Bullet.[/p][p]Added Ricochet Bullet, Spiral Bullet, Impaler Bullet, Heavy Bullet, Magnet Bullet, Hive Bullet, Bola Trail, Shrapnel Cross, and Twister Field.[/p]
  • [p]A new damage-charging system: stop firing to build up power and unleash a devastating shot. Every action, including dodging, contributes to the charge.[/p]
  • [p]Reworked the node conversion system and bonus mechanics.[/p]
  • [p]Shared Storage now unlocks after completing Level 97 instead of reaching Level 200 with a character.[/p]
  • [p]Added tons of new sound effects and variations: weapon shots, enemy hits, wall impacts, UI sounds, hover effects, and more.[/p]
  • [p]Damage, XP, and crit numbers fully reworked—each with its own dynamic animation.[/p]
  • [p]A completely new dodge roll effect.[/p]
  • [p]All-new effect when the player takes damage.[/p]
  • [p]Added a completely new muzzle flash for weapon shots.[/p]
  • [p]Added muzzle flash to enemy range attacks[/p]
  • [p]Added hit reactions: enemies are knocked back in the direction of impact.[/p]
  • [p]Worm-type enemies now bounce and emit a pulse wave on each hit.[/p]
  • [p]Added a 0.5s damage cooldown for the player. Prevents taking rapid damage from swarming enemies and avoids unfair one-shots.[/p]
  • [p]Reworked the drop system—drops now better match your current class.[/p]
  • [p]Reworked item generation—more variety and clearer stat expression. Fixed extreme values (e.g., evade no longer rolls +200%)[/p]
  • [p]Animated node tree—purchasing a node triggers a pulse that makes all nodes bounce; conversion has its own unique animation.[/p]
  • [p]Reworked Homing Missiles—now spend 2–3 seconds tracking a target before locking on and flying.[/p]
  • [p]Fat Rockets in swarms no longer stack on top of each other.[/p]
  • [p]Gas Grenade now detonates on impact with walls.[/p]
  • [p]Shrapnel Mines auto-skill fully reworked—now fires walls of bullets.[/p]
  • [p]Fighters overhauled—new attack patterns, shooting animations, and sounds.[/p]
  • [p]Added an initial speed boost to bullets for better impact and feel.[/p]
  • [p]Evade effect updated with new visuals and sound.[/p]
  • [p]New luck effect and sound.[/p]
  • [p]Choose Level button animations enhanced for better feedback.[/p]
  • [p]Right mouse button can now remove nodes in the Permanent Nodes panel.[/p]
  • [p]Burn and poison effects fully reworked.[/p]
  • [p]Health Sphere now features a new liquid animation effect.[/p]
  • [p]Improved readability: stat names are now slightly darker than values in tooltips and the stats panel.[/p]
  • [p]Removed gaps between slots—dropping items into slots is now much easier.[/p]
  • [p]Added a highlight effect for equipment slots.[/p]
  • [p]Updated critical hits—less frequent, but significantly more impactful.[/p]
  • [p]Equipping items now triggers colored beams based on gem color.[/p]
  • [p]Added inventory animation when equipping a gem for better impact.[/p]
  • [p]Added animation when unlocking a new branch.[/p]
  • [p]Purchasing with crystals now plays a selection animation.[/p]
  • [p]Added a jelly-like effect to buildings.[/p]
  • [p]Forge updated with new animations, sparks, and sounds.[/p]
  • [p]Added auto-scrolling to the hero list when reaching the top or bottom—no need for up/down buttons.[/p]
  • [p]Added circle vignette transition animation between screens.[/p]
  • [p]Many UI panels now have appearance animations.[/p]
  • [p]Added a money counter that updates when buying or selling.[/p]
  • [p]Added bouncing text animation when selecting the starting tree.[/p]
  • [p]Cocoon, Antlion, and Spittlebug projectiles no longer ricochet off walls.[/p]
  • [p]Many skills now deal damage every 0.25s instead of every frame.[/p]
[p] [/p][p]Bugs[/p]
  • [p]Resolved a rare long-standing bug where double conversion could occur.[/p]
  • [p]Fixed a bug where rocket bullets were hidden instead of destroyed, causing increasing lag.[/p]
  • [p]DamageTaker not worked when worm type enemies respawned[/p]
  • [p]Resolved an issue where gem tooltips on the ground didn’t update after opening the inventory.[/p]
  • [p]Fixed a bug where the tooltip would disappear when dragging over an empty slot.[/p]
  • [p]Fixed a bug where a node could be replaced with the same type.[/p]
  • [p]Fixed a bug where the boss health bar wouldn’t disappear after the fight.[/p]
  • [p]Fixed a bug where Ward Bombs spawned outside the circle at random positions and didn’t move.[/p]
  • [p]Fixed Propeller Dagger not finishing off enemies—now it kills properly.[/p]
  • [p]Fixed worm damage—each shot now destroys only one segment instead of multiple.[/p]
[p] [/p]