[p]Be first to try the December update and help us get it stable enough for everyone else! Hop into the FUTURE beta branch and report any issues via the in-game bug/feedback button, on the Steam forums, or in the
Discord - keep in mind this may be unstable, but you can always revert to the default branch if you want stability 🙂 [/p][p][/p][p]Future Branch: v1.81[/p]
- [p]Teleport Spell[/p]
- [p]Lure Spell[/p]
- [p]Explosive Upgrade[/p]
- [p]Medic Skill[/p]
- [p]Spell Junky (Spell)[/p]
- [p]Changed Bishop Wizard to start with Teleport Spell, Rook Wizard to start with Return Spell[/p]
- [p]Escape Rooms: Spawn embers/lava sooner, Board Gold reward Increased[/p]
- [p]Fixed bug report[/p]
- [p]Knight King nerf: Act 1 version no longer spawns slimes over time.[/p]
- [p]SFX Volume update[/p]
- [p]Lure adjustments[/p]
- [p]MANY bug fixes (mostly for the new stuff)[/p]
[p][/p][p]And don't forget about all the features added by Future Branch: v1.77[/p]
- [p]2 more runes opened up[/p]
- [p]Rook Wizard unblocked (we need to adjust the new "Escape" rooms)[/p]
- [p]Mad Queen piece unblocked (we need to fix replay issues)[/p]
- [p]Daily Challenges were inconsistent if statues were present[/p]
- [p]Replay file was duplicating turns[/p]
- [p]Warning for users on Steam Deck/Linux (letting them know not "officially" supported yet)[/p]
- [p]New error dialog if we detect certain AI issues[/p]
- [p]Linux/Steam Deck memory leak fixed and the apparently not :( - Note that we still don't "support" Linux, but this takes a step toward it [/p]
- [p]AI updates: hopefully fixes some odd checkmate issues - please report any funny business!,[/p]
- [p]Make choosing a Champion less confusing[/p]
- [p]Training ground notification Icon when a new category is unlocked[/p]
- [p]Demoting a piece could get you locked pieces (pieces which then have bugs we haven't fixed…)[/p]
- [p]A hidden animation in plain site[/p]
- [p]Lot's of AI & Replay bug fixes[/p]
- [p]Misc Bug Fixes (snoooooze)[/p]