v30300 Changelog (03. April 2017)
Weapons:
- slightly increased damage of all weapons
- reworked bullet physics
- resized bullet size to a more realistic size
- reworked sniper recoil
- added bullet trace to sniper bullets
- reworked hit registration (from AI accept damage to bullet deal damage)
AI:
- reworked AI code
- purified Cover Search Algorithm (Runtime O(n^3) -> O(n^2))
- removed 2 deadlocks in state machine
- AI nolonger starts by default, now gets called by AI-Manager when ready
- increased hear radius from 1200 to 1650
- AI can now react to nearby bullet impacts (depending on surface and distance -> reaction is randomized, bullets can be ignored or path to "check impact" is to long)
- AI now returns smoothly when hear or see player (somethimes rotates long way -> needs additional research)
- AI is now playing a fire animation when shooting
Other:
- cleaned and improved code
- added casual option to settings menu
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