Version 1.600 is LIVE! Restart Steam to receive the changes immediately.
GENERAL FIXES AND CHANGES
- FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle.
- FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller.
- ADDED | VFX were added to player bullets to better indicate the visual distance they travel.
- ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad.
- ADJUSTMENTS | Tablet System overhauled for Gamepad.
- ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec –> 1 sec
- ADJUSTMENTS | Repulsor Ability has been buffed.
[*]Repulsor Bullet now destroys energy bullets it comes in contact with.
- MISC | Other adjustments, changes and fixes.
CHIP ADJUSTMENTS
Worm Hole Chip has received a buff.
[*]Bonus Health, Atomic Energy, and overheat cool-down occurs when taking the worm hole.
Glob Drive Chip has been given a new debuff mechanic to make its use more risk reward oriented.
[*]Every consecutive heal will put Bek in a vulnerable state for 1.5 sec (stacked). While in this state Bek receives double the intended damage. That means double damage attacks now do quadruple damage. Be careful when using it!
Fusion Chip has received a buff.
[*]Dispatching enemies has a chance of spawning an enzyme.
GUN MOD ADJUSTMENTS
Master Blaster[*]Damage has been decreased from (*20 per hit –> 12 per hit*).
Default Blaster[*]Range has seen a minor increase.
Shredder[*]Damage has increased from (*4 per hit* –> *8 per hit*). This increases its potential damage from (*8 –> 16*).
[*]Range has seen a minor increase.
Expulsion [*]Damage has decreased from (*15 per hit* –> *12 per hit*).