Hey everyone!
We’re coming to you with another Dev Update. This one will be quick and short, but we still wanted to check-in, as it has become our monthly tradition.
If you would like to check out how the development of B.I.O.T.A. looks, make sure to check out our Live Dev episodes, in which Ivan took everyone behind the scenes of our metroidvania platformer.
While the first episode focused on some behind the scenes stuff inside the editor, the second one revolved around live playthrough and debugging.
The last few weeks of B.I.O.T.A.’s development revolved around localization, squashing bugs, and tuning stuff like life-damage ratio, enemy placement, and all other variables.
We’ve also created 4 color palettes that are color-blind friendly! You can check them out
here To tease you a bit more, check out this gif, we’ve prepared. We can’t wait for you to jump into this mech and destroy some alien spawns.
We’re getting closer and closer to finishing B.I.O.T.A., so stay on the lookout for some special announcements in the near future 👀.
As always, please follow and wishlist B.I.O.T.A., and spread the word. Make sure to join our
official Discord to share your feedback and thoughts about our game!
See you next time!