Bit Odyssey

Bit Odyssey 1.21

Version
1.21
Version Date
Jan. 23, 2015
Links

Patch Notes

Build 1.21 - 01/23/2015

I just posted the third build since release. Again a bunch of fixes based on your feedback. For those of you posting in the discussion thank you a ton. Its exactly what I needed. I should be able to address some deeper gameplay elements and issues this weekend.

http://steamcommunity.com/sharedfiles/filedetails/?id=380334887


1.3 Change Log



Corrected and refined weapons creation
I fixed a lot of input bugs that were incorrectly manipulating the individual settings. I made it so Roll only randomly adjusts the weapon type your on. Finally I added greyed out sliders when a weapon type forces a slider to be inactive.

Cargo Full indicator
When sampling fauna or minerals if you have a full cargo it will inform you.

Clear Cargo on new game
Starting a new game clears out your cargo hold. Before the cargo was carried over.

Away Missions
Did a few things here, first off there was a bug with character direction and shooting this has been cleared up. Then with a little user input we determined that the interaction icons that appeared over things you could interact with when near, now appear over the character selected head when its something that the selected character job allows them to do. This seems to make a bit more sense game play wise.

Boarding change
To streamline transports to other ships they will only occur now during episode components that call for them for instance in the case of the Damaged vessel assistance component in place now. It doesn’t make sense to beam over to others ship out of the blue. So now when in a situation that doesn’t call for this function the button is grayed on your bridge console.