I just posted the third build since release. Again a bunch of fixes based on your feedback. For those of you posting in the discussion thank you a ton. Its exactly what I needed. I should be able to address some deeper gameplay elements and issues this weekend.
http://steamcommunity.com/sharedfiles/filedetails/?id=3803348871.3 Change Log
Corrected and refined weapons creationI fixed a lot of input bugs that were incorrectly manipulating the individual settings. I made it so Roll only randomly adjusts the weapon type your on. Finally I added greyed out sliders when a weapon type forces a slider to be inactive.
Cargo Full indicatorWhen sampling fauna or minerals if you have a full cargo it will inform you.
Clear Cargo on new gameStarting a new game clears out your cargo hold. Before the cargo was carried over.
Away MissionsDid a few things here, first off there was a bug with character direction and shooting this has been cleared up. Then with a little user input we determined that the interaction icons that appeared over things you could interact with when near, now appear over the character selected head when its something that the selected character job allows them to do. This seems to make a bit more sense game play wise.
Boarding changeTo streamline transports to other ships they will only occur now during episode components that call for them for instance in the case of the Damaged vessel assistance component in place now. It doesn’t make sense to beam over to others ship out of the blue. So now when in a situation that doesn’t call for this function the button is grayed on your bridge console.