Almost halfway to our journey to 4.0 (release and beyond), 3.4 brings many quality of life changes with some small adjustments to healing and sailing. Some changes have been moved into the smaller upcoming 3.45 patch so they can be approached more carefully.
[Content]
- Slower ship speeds now decreases turn rate of vessels
[Quality of LIfe]
- When a hole is below water it should spray white bubbles to make it easier to see
- Heated shot easier to grab quickly
- Crouching in low water (enough to trigger overlay) should now put you out if on fire
- Health icon on players updated
- Health icon should blink if bleeding
- Switching weapons should interrupt your heal
- Suicide button removed (replaced by R function)
- "R to respawn” should appear if in the water or far from your ship
- Popup if you haven’t watched tutorial/chosen to skip it (placeholder until single player tutorial is finished)
- Notifications for ticket changes
- Animations/time for giving tea/rum sped up 2x
[Bug fixes]
- Captain wins should no longer increase by 2 in both stats and on the leaderboard
- Melee now waits for you to be in idle position before blocking again, before it could be spammed
- Annley/Matchlock should now have a 3rd person reload
- The mast being destroyed on the cutter shouldn’t kill you if you’re on the wheel
- When a ship sinks with a booty on deck it should not stick and reset with the ship, should also apply to dropping a booty on deck as a ship is going down
- Kills' in player options data type changed, should no longer show a negative value if you have too many kills
[Balance]
- Winning grapple gives that team 500 score
- You should get 200 points for giving another player a beverage, only every 60 seconds
- Matchlock & Annley revolver to have standard pistol accuracy
- Bleed rate should now be consistent. Will no longer multiply.
[Server Tools]
- Admins should be able to warn players through the scoreboard
Tyler & Dakota