Hey guys, no patch notes for today :(. We've mostly been spending Saturday noting reports and sorting what we should update next. But we do have an update on one of our current issues.
Although the majority of you are playing fine, there is a very small subset of users experiencing some of the issues mentioned in this thread:
http://steamcommunity.com/app/420290/discussions/2/133258092245256356/We are not okay with this, and we are now in contact and working with a Unity developer on this issue. We will hopefully begin to see some progress soon. Blackwake uses WakeNet, a high level networking system we built above the UNet transport layer. We reached a point where errors from the transport layer were no longer giving us useful information, causing a stall on this issue. There is still no known workaround and we sincerely apologize for that.