Blades of the Righteous

Blades of the Righteous 1.2

Version
1.2
Version Date
April 18, 2016
Links

Patch Notes

Blades of the Righteous v1.2 is out!

Hi everyone!

Blades of the Righteous has nearing the age of two months, so once again, I want to thank you for playing! To celebrate this and to address some recent feedback - I'm rolling out an update.

Gray Order introduced
You have crossed a way of a mystical band of rogues that prefers to work from the shadows and oppress the peasants of your kingdom. There's no way back! Charge into battle, defeat them and get their equipment to help your cause.
  • First event requires you to defeat 2 rogues and 2 brigands
  • Second event requires you to defeat 4 rogues and a brigand
  • Third event requirse you to defeat 6 rogues, gives access to Gray Order class items - purchasable at the blacksmith
  • After that, you get random Gray Order encounters with 4-6 enemies that drop Gray Order items and moderate amounts of gold
Elemental Challenges introduced
Two new events that are here to enhance your late-game!
  • Elemental Challenge: Fire - asks your swordsman to withstand attacks of the fire spirit. When successful - grants 'Legion Killer' item
  • Elemental Challenge: Nature - asks you to gather army with at least 7 units. When successful - grants 'Alliance Guardian' item
New items
The items are given as rewards for completing the map events.
  • Poisoned Blade (rogue class item): poison 1 ( 1 dmg for 2 turns), damage +1, hp -5, defence -5
  • Staff of Exclusion (mage class item): burn 4 energy on every attack, damage -1
  • Poisoned Sword (swordsman class item): poison 2 ( 2 dmg for 2 turns), damage +1, defence -15
  • Gloves of Gray Order(rogue class item): - damage +2, defence: +10, energy -10
  • Gray Hat (mage class item): poison 2, hp -5
  • Alliance Guardian: swordsman armor, +1 hp regen for every ally, -2 dmg
  • Legion Killer: swordsman weapon, +1 dmg for every living enemy on the battlefield, -6hp
UI Changes
  • UI: Added simple tooltips for the unit purchases in Barracks
  • UI: Action list tooltip added (warns about every action taking up one turn)
  • UI: "Save and Quit" button position fixed
  • UI: Added tooltip on how much experience each mission / boss fight grants in Player Screen
  • UI: PageUp / PageDown keys now move user to the top / bottom of the event list
  • UI: Adjusted map defeat window position
  • UI: Fixed bug when tooltip remained present in Unit Stats window
Tutorial Changes
  • Tutorial: added a clear mention that peasants arrive to the castle every turn
  • Tutorial: explicitly mentions that map actions take a turn
Gameplay Changes
  • Gameplay: Significantly increased exp rewards from side missions
  • Gameplay: 'Killing your own troops' map event will never grant items anymore
  • Gameplay: Rescue missions will not give any gold anymore - only unit
  • Gameplay: Max simultaneous map adventure amount increased to 5
  • Items: reduced damage drawback from magic hat, magic hat now simply gives 10 energy
Bugfixes
  • Bugfix: Fixed a bug when Steadfast skill bonus actually reduced dmg done on enemy (instead of preventing dmg done on unit)
  • Bugfix: Mana burner item bugfixed, now burns enemy mana instead of restoring it

One more thing: I've decided to quit my job and to work full-time on game development. If you enoy the game - I would appreciate if you like and follow my facebook page, Coldwild Games - I'll be posting new updates / promotions / announcements there. You can also leave the feedback there.

As usual - please do let me know if there are any bugs / issues with the game and I'll be more than glad to address them.