Reki here. I've been setting booby traps all over my house for the holiday season, but finished that in time to release an update here. It's been a while, but don't think for a second that I'm not working on the game, even if updates are no longer weekly. That decision was purely so I could deliver fatter updates like this one, that complete a feature.
Getting into it, the meat of this update is the completed Curse Card system. They are now called Calamity Cards, with each having a unique challenge to complete. Once that challenge is complete, you'll be able to toggle them on, activating a difficulty modifier and granting you a boost to your luck level.
Other than that… invasive species have been tweaked to make for a better late-game experience, there's a new monster heart, a few new random events, various polishing tweaks. The soundtrack is now in stereo, so the file size will be a lot bigger.
Please enjoy the new challenges. Plenty more content and balance to come before the game's end.
CONTENT:
- - Added two additional Calamity Cards (formerly called curse cards) to every area for a total of 20 new unique challenges.
- - Fossil's Basin boss now has some sound effects.
- - There is now a different footstep sound for stepping on softer terrain.
- - Holy Cathedral of Dust boss now drops a gunner.
- - Added Fire-Puff Heart.
- - Added new random event to Sootyhag Mine.
- - Added new random event to Belly of the Comet God.
- - Added new random event to Skungus Wilds.
GAMEPLAY TWEAKS:
- - Calamity Cards now give you +5 luck when active.
- - The soundtrack is now in stereo.
- - Invasive species now have a chance to overwrite each other when the area's monster species slots are full.
- - Time of day tint now changes color more smoothly.
- - Curse Charges now disappear when you are hit instead of over time.
- - Luck now gives you a better chance to find rare random events.
- - Boggot Heart trigger ghosts will now attack enemies for you.
- - Secret buttons are now much smaller.
- - Rurus and Fests are now native to the Holy Cathedral of Dust in addition to their other locations.
FIXES:
- - Fixed a bug preventing Grong Sage from dropping its heart.
- - Rain and puddles properly fade away smoothly now.
- - Fixed a crash involving displaying text.
- - Monsters shouldn't drop their hearts before dying now.
- - Fixed a bug with keys pointing the wrong direction.
- - Fixed the luck of comet armors not updating properly.
- - Fixed many perk related projectiles that were not being counted as player owned.