Blessed Surface

Blessed Surface Development Update

Version
Development Update
Version Date
Dec. 5, 2018
Links

Patch Notes

Development Update



Reki here. I think I'm a weekly update or two behind. The reason for this is that the bulk of content for the game is complete, and the remaining work is mostly stuff that will take longer and require more design work. The holidays have also been a factor in delays. Regardless, I am still working on the game, and will continue to do so until it is finished. From this point on, however, updates will no longer be weekly. They will be released once chunks of content are finished and I am satisfied with them. I'll break down what remains, in the rough order I'm going to develop them in:


  • The game will have an ending.
  • The Curse Card system will receive 2 more challenges for each area.
  • More secret passages and traps will be added.
  • A few more creatures may be added.
  • A few more random events may be added.
  • Any missing creature hearts will be added.
  • Sound effects will be added to everything.
  • Everything will be polished and balanced.



I believe that's all. Once all of that is done, I'll be happy with, and proud of the game, having delivered everything I've promised. Thanks for all the support through Early Access.

Without further ado, the patch notes. This week is mostly new npcs and fixes for a couple annoying bugs.


CONTENT:
- Added 8 new NPCs.
- Added a bar showing your cooldown before attacking if you miss an attack.
- Added music to Dawn.


GAMEPLAY TWEAKS:
- Connected every gravestone to another via portal.


FIXES:
- Fixed unfinished and nonfunctional Curse Cards showing up.
- Fixed certain texts repeating their scrolling animation when button pressed again.
- Fixed hearts not displaying their blood type.