Reki here as always. I've done some playtesting recently and decided that the game needed a few crucial balance tweaks. This patch should make for a less tedious experience overall, as well as adding some interesting encounters in the form of ravenous monsters.
PATCH NOTES
- Added ravenous monsters. They are the rarest of the modifiers, gain a random buff every 30 seconds, have double health, and drop life when hit.
- Less hostile hunters will show up.
- Hunters will properly despawn now after being offscreen long enough.
- Life cells will always appear at any gravestone, and their numbers will not deplete.
- Life cells are no longer solid.
- You can no longer be damaged by a friend when playing online.
- Grong-Sages are now peaceful to the player since they were too strong for an early game monster. They are also diurnal now.
- Magnet status effect now pulses larger and smaller, and also doesn't affect its own host.
- Creatures shouldn't spawn on top of each other now.-
Small patch today, but I hope that makes a good difference!
I've also updated the store page for Ufflegrim with a new gameplay trailer and new screenshots. It's turning out really well, check it out:
https://store.steampowered.com/app/1072800/Ufflegrim/And finally, join the Corpse King Discord server, I'll be distributing any alpha keys for Ufflegrim there in the future:
discord.gg/e73QHcX