Blessed Surface

Blessed Surface Difficulty Balance & Ravenous Monster Update

Version
Difficulty Balance & Ravenous Monster Update
Version Date
June 8, 2019
Links

Patch Notes

Difficulty Balance & Ravenous Monster Update

Reki here as always. I've done some playtesting recently and decided that the game needed a few crucial balance tweaks. This patch should make for a less tedious experience overall, as well as adding some interesting encounters in the form of ravenous monsters.


PATCH NOTES


- Added ravenous monsters. They are the rarest of the modifiers, gain a random buff every 30 seconds, have double health, and drop life when hit.

- Less hostile hunters will show up.

- Hunters will properly despawn now after being offscreen long enough.

- Life cells will always appear at any gravestone, and their numbers will not deplete.

- Life cells are no longer solid.

- You can no longer be damaged by a friend when playing online.

- Grong-Sages are now peaceful to the player since they were too strong for an early game monster. They are also diurnal now.

- Magnet status effect now pulses larger and smaller, and also doesn't affect its own host.

- Creatures shouldn't spawn on top of each other now.


-

Small patch today, but I hope that makes a good difference!

I've also updated the store page for Ufflegrim with a new gameplay trailer and new screenshots. It's turning out really well, check it out: https://store.steampowered.com/app/1072800/Ufflegrim/

And finally, join the Corpse King Discord server, I'll be distributing any alpha keys for Ufflegrim there in the future: discord.gg/e73QHcX