Blessed Surface
Blessed Surface Items & Immortals Update
Version
Items & Immortals Update
Version Date
Feb. 14, 2020
Patch Notes
Items & Immortals Update
Reki here. I think of the titles for these updates on the spot as I write the patch note announcements. So don't get your hopes up, there isn't a pantheon of 20 immortals with complex, multi-phase boss ai for you to slay. There are a lot of new items and achievements though!
This is the development cycle of bsurf. As I fix issues from the previous patch, I can't help adding some more content, and thus more issues, inflating what was meant to be a small bugfix patch to a larger one. This way, even though the game isn't very popular, it can get some frequent content updates, depending on how long it stunlock combos me into developing more. I think I'm breaking out of the combo for real this time, though.
Thanks very much to anyone who's had fun with the game. While some may say it's not even worth 50 cents, I know that's not remotely true thanks to those who loved it and swapped stories about interesting things happening in their world. I designed this game to give the player stories to tell, so nothing makes me happier. Of course, there are actual critiques out there I'll always accept as valid, but for now, the game should be in pretty good shape for players capable of mastering it.
That's all outa me. Enjoy the update.
PATCH NOTES:
- Added brand new items to many chests that only contained monsters.
- Added a new item to the area above Wilds.
- Added Calamity Card challenges and achievements to endgame areas.
- Calamity Cards now drop as a pickup you have to touch before they draw a card. These drop more frequently than the old system.
- Fixed behavior of a few held-down weapon attacks with directional attacks off.
- Replaced Belph’s Urn swap attack.
- Gate Staff no longer does damage or is destroyed by enemies touching it.
- Toned down knockback of Fool’s Cannon normal attack.
- Improved Demon Bulwark normal attack mobility.
- Fixed Pound Chain’s knockback direction.
- A certain secret corpse now refreshes the duration of its effect when cast again.
- Spines now have various damage thresholds, some have had their effects changed, and they no longer spam up the bottom textbar.
- A few hints have been added to the ending to make sure the player knows a couple things have/will happen.
- A certain tree no longer disappears if you move too far in one direction. [You’ll know what this means if you’ve encountered it. Otherwise, don’t worry about it!]
- Nerfed Moldgut health a little.
- Curse Hive second attack pattern is now shorter.
- Fire from burning status now lasts shorter.
- Fixed Mine robot not dropping its item. [It’s a fairly high effort item too, so please feed that robot a battery and get it.]
- Rapid attacks Calamity Card now only allows regular attacks and not swap attacks, since it prevented you from swapping weapons.
- Fixed creature transforming Calamity Card from making creatures despawn due to being nocturnal.
- Fixed some incorrect collisions in Skungus Wilds.
- Fixed a crash with Scaithe Heart passive.
- Fixed a crash with Foomie Heart passive.
- Foomie Heart trigger can no longer clip you through to different areas, and possessed creature’s target picking is a bit better.
- Fixed incorrect description of Globin Heart.
- Amu Heart trigger can now give more than one tentacle.
- Fixed freeze and stun effects bumping around targets.
- Serpent of the Wall now drops a bunch of keys.
- Calamity Card bullets now count as enemy projectiles.
- Buffed a certain orange mask’s effect to last longer. It also now has a sound when it triggers.