Reki here, at last. It's arrived, the final version. Ahh, what to say…
Note - Saves are stored in a new location. If you'd like to use your old save, you can rename the folder "AppData\Roaming\Blessed_Surface_Early_Access" to "AppData\Roaming\Blessed_Surface". Very old saves will likely have some bugs though.
With this patch, I consider Blessed Surface to be complete. You can still expect fixes, little bits of polish and balance, possibly optimization where needed. I'd still like to port the game to Linux/Mac if possible, though that is proving difficult. As for content updates, I'd like to do more if I'm able to. It'd be my dream to create a large expansion out of all the planned areas I had to scrap, as well as improved multiplayer… I'll give word on whether it's possible or not in the future.
This release update is meant to complete the game. Everything from sound effects, to consumable monster hearts, to the giblets that fly out when you hit enemies. A lot of odds and ends that just needed something to be complete, but it's not slacking with brand new content either. There are some new random events, new bosses, new weapons, new armor. And of course, there's an ending.
I'll shut up for now and stop pushing the patch notes further down. Will probably be streaming the release version at
https://www.twitch.tv/rekiiiiii at some point, with a key giveaway!
CONTENT:- Added shrines and devotion system, and made old and new content work with it.
- Added all remaining monster hearts.
- Added some chests with nasty surprises inside.
- Readded some old friends.
- Added new random events.
- Added a new NPC.
- Added soup to Belly.
- Added new attacks to all giga bosses that didn't have any.
- Added boss parasites.
- Added secret new weapons.
- Added new traps and mechanisms.
- Added many sound effects.
- Added unique giblets to most creatures.
- Spiced up Passages with some new tiles.
- Spread creatures from the final area across the world in favor of some better fitting challenges.
- Added Steam achievements for all Calamity Cards, and one for reaching the ending.
- Added an ending.
GAMEPLAY TWEAKS:- Smoothed jump physics.
- Heart abilities now show up in inventory.
- Melee attacks will now phase through pets.
- Pet inventory slot color now changes to match the pet's ribbon color.
- Adjusted the rate at which you gain light or dark alignment.
- Zhiqi armor plates no longer drop health.
- Adjusted level design between Cathedral and Basin.
- Bosses now heal one damage per thirty seconds if they don't receive any damage during that time.
- Added water to Kiriki Garden's well.
- Rotting debuff now stops enemies from healing when applied to them.
- Increased attack cooldown of upwards melee attacks, to prevent flight with them at low levels at least.
- Particles released by Seed Alembic now do some knockback to enemies.
- Chain-Walker Heart trigger ability changed to only break after a certain amount of time.
- Added shadows to many sources of text.
- Edited NPC dialogue.
- Bell-Worm Heart no longer requires equip mode.
- Meat-Imp Heart trigger ability now does damage.
- Plague-Blocking Shield can now inflict rot debuff.
- Nerfed Watt Gunner damage speed.
- To prevent certain unlucky events from happening early on, you now start with 50 luck instead of 0 upon game start.
- Knight's Bloodsword sprites tweaked slightly.
- +gun should no longer stack, instead refreshes duration when multiple are applied.
- Fruits can now be eaten by wild monsters.
- Balanced several overly difficult calamity cards.
- Added text when someone connects to or leaves your game.
FIXES:- Fixed monsters unintendedly being golden and key-holding at the same time.
- Fixed monster healing not removing damage visuals.
- Fixed keys being dropped from monsters despawning offscreen.
- Set types on creatures that were not correct (size/hardness).
- Heart abilities that give you status effects should leave effects gained without the ability alone now.
- Fixed Belly Calamity Cards 2 and 3 appearing after collecting only 1.
- Fixed certain Calamity Cards instantly completing.
- Fixed Monster Heart names not updating with blood type when you take them out of storage.
- Main menu music adjusts to the volume you set in options now.
- Fixed bugs with Curse Hive phase change.
- As a failsafe to ecosystem, monster populations are now capped to 20 in case it ever goes berserk and tries to add hundreds of creatures that it shouldn't.
- Sroolu ai tweaked to get stuck less often when changing between ground and flying modes.
- Fixed Fest Heart not dropping.
- Fixed Garden-Drone Heart passive not working on controller.
- Fixed Maffpap Heart fists not being limited properly.
- Fixed Melkrot Assassin finisher not doing damage.
- You can no longer quit the game upon dying to save your location. It was useful for testing, so it was kept in till this point.
- You can no longer charge finishing moves while dead or fast travelling.
- Fixed music playing twice.
- Fixed music starting and stopping when dead.
AND A LOT MORE STUFF REKI PROBABLY FORGOT/WAS TOO LAZY TO WRITE DOWN