Blessed Surface

Blessed Surface The Corpse King's Festival Begins - Linux Version, Revival Update, Giveaways, and More

Version
The Corpse King's Festival Begins - Linux Version, Revival Update, Giveaways, and More
Version Date
May 14, 2019
Links

Patch Notes

The Corpse King's Festival Begins - Linux Version, Revival Update, Giveaways, and More

Reki here as always. I got a lot to go through today, so here's a table of contents. Pretty wild.
  • 1. Announcements
  • 2. Revival Update Patch Notes
  • 3. Contests & Giveaways
  • 4. The Future of Blessed Surface

1. Announcements


To celebrate the release of the Revival update, there will be a whopping 40% sale price on the game from today till sunday (starts in 2 hours from the time I'm posting this). It's a super ideal time to pick it up, as the game won't see a discount this large for a good while.

Blessed Surface now runs on Linux. Not much to say about it other than that it's a thing. Hope the port works well on your Linux machines and brings you some enjoyment!

Steam Cloud saves have also been activated today for your convenience.

I've put together a video that should serve as a decent intro to what kind of game Blessed Surface is:
https://youtu.be/FRvPNqWj8PI

Now for a secret announcement…

Ufflegrim, the second game by Corpse King, is currently under development. Check out its Steam Page and add it to your wishlist: https://store.steampowered.com/app/1072800/

I've had ideas brewing for Ufflegrim for a long time, and I'm happy to say development is going smoothly. I've only put a couple weeks of work in so far, but the game is totally playable, if ugly and missing features. I'm hoping to release in 2019 if able. There will not be an Early Access, but I will be looking for feedback on gameplay mechanics and there may be a closed alpha.

Finally, I've created a Discord server for Corpse King Games. Please feel free to join and discuss: https://discord.gg/e73QHcX

2. Revival Update Patch Notes



ACCESSIBILITY:
- Added Linux version
- Added Steam Cloud Support

CONTENT:
- Added a new shrine to Prison.
- Added a new shrine to Cathedral.
- Added 2 transformation items. While they're in your storage, upon killing anything, you'll turn into a legendary beast.
- Added a new armor to Cemetery.
- Added a new weapon to Prison.
- Added a new random event to Wilds.
- Added a weapon that drops very rarely from Hunters.
- Signposts have been placed around the world to assist in navigation.
- Plonker Heart effects were an abomination and have been completely replaced with something more sensible.
- Added Eckle Heart.

GAMEPLAY TWEAKS:
- Bosses no longer have parasites. The intention was to give the player an interesting way to regain health during fights, but they're just too distracting. Instead, bosses will directly drop health as you hit them, and the parasites are just regular creatures called Eckles living in the Passages.
- Tweaked dark and bright alignment gain and added text to make effects more clear.
- Random chance item drops such as monster hearts now take your luck into account.
- Guard tokens are now capped at 5.
- Guard token number now saves between sessions.
- Scrapheart Heart minion now only stays put if you whack it with melee.
- Adjusted volume of various sound effects.
- Increased Plonker Heart drop rate.
- Jellyfish cubes in Belly were too annoying, so they've been changed from a Common to an Uncommon Event. Also, they're only solid if you jump on top of them now.
- Improved Kinkin heart illusory sword's hitbox/animation.
- Rhiotog Heart trigger won't activate instantly on greenblood any more.
- Hunters will no longer attack if you wear a certain armor.
- Rank requirement for Hunters to not attack you has been lowered to match the reward threshold of the rest of the factions.
- Rank requirement for Greed Shrine rewards halved.
- Scaithe Heart turret now no longer needs a coin to begin shooting.
- Increased rage gain of Wireplate Flail.
- Reworded or removed various awkward texts.
- Final boss health increased.

FIXES:
- Stopped Gya from spamming jump sound.
- Fixed crash involving the ecosystem.
- Stemmie Heart crystals no longer drop bones.
- Gya Heart now removes knockback upon triggering.
- Chain-Walker Heart trigger no longer disappears after a time, instead breaking if the target is offscreen. Also, the chain visually stretches farther.
- Fixed certain albino monsters not dropping souls.
- Fixed Mogmog and Tumasite not dropping their hearts.
- Fixed Wumworms rising upwards rapidly after losing track of their target mid-attack.
- You can no longer spam gunner mode button to shoot real fast.
- Cathedral boss spikes and giga mode helper despawn when you die now.
- Cathedral boss giga helper no longer receives damage, and now vanishes when boss is killed.
- Guard tokens can no longer block guard breaking damage.
- Fixed rain puddles not appearing.
- Fixed a crash if you try to equip an armor using quick equip at the start of the game.
- Starting gear reappears in your inventory if you threw it away without finishing the basic tutorial.
- Fixed a crash involving poisoning your pet.
- Fixed that important objects would sometimes disappear between areas.

3. Contests & Giveaways


I've got a contest and a giveaway going to up the festivity. One is to beat Father Gob Giga, the other is a simple Twitter giveaway.

The Father Gob Giga Challenge
https://rekiswritings.tumblr.com/post/184871344050/the-father-gob-giga-challenge

Steam Key Giveaway
https://twitter.com/CKRekii/status/1128299618096173063

4. The Future of Blessed Surface


With the announcement of Ufflegrim, you might wonder about what happens to bsurf.

Blessed Surface was the first game I ever developed.

It's weird. It's full of spaghetti code. The options menu is ugly. Performance probably isn't as good as it should be on all machines. It had a hard time finding an audience.

But it's packed with content, innovative mechanics, interesting creature designs, and it will always hold a special place in my heart. I'm proud to have worked on it.

And it's not necessarily the end.

I'm going to watch and see how the reception of this update goes. I'm supporting it with all I've got.

If things go poorly, I guess I'll have to rename this to the Farewell Update. For many reasons, I can't keep working on the game when it's this unpopular. I hope you understand. I don't have a choice.

If this little festival of mine goes well for bsurf on the other hand… Since I work on game dev alone, I have the freedom to put other projects on hold and return to it whenever I'm able. I'd very much like to further develop the online multiplayer, and sync enemies and other stuff over the network. If I'm able to work on it more, that will be my top priority, a multiplayer update.

That is everything the Corpse King has for you today. Thank you very much for supporting Blessed Surface. And don't forget to enter those contests.

See ya.