Blessed Surface

Blessed Surface The Gunsmith Update

Version
The Gunsmith Update
Version Date
June 20, 2020
Links

Patch Notes

The Gunsmith Update

Reki here.
I recently completed my own playthrough of Blessed Surface. I hadn’t really been able to do a full playthrough before because I was always testing individual sections of the game. I found a couple things that I never fixed, so I fixed those broken things, added new content, and did some balance.

Welcome to the Gunsmith Update.



FEATURES:

- Added 13 new heart trigger types you can get from a special event in Skungus Wilds.

- Added gun crafting parts obtained from the same event as above.

- Added a new random event to mines.

- Added a new goddess.

TWEAKS:

- Greatly increased the crit chance of rage. Hopefully this will buff pure melee and make rage more useful beyond spending it on finishers.

- Balanced the levels of several gods to be more useful or less punishing.

- Attack movement Calamity Card gives more speed now.

- Poison Curse Charge Calamity Card now consumes charges, but gives you some to start with.

- Rapid attack Calamity Card now instead simply damages all nearby enemies.

- Transformation Calamity Card now always transforms you into a beast, and does not require that you have a transformation item. Its bullets are also slower.

- Lamonte Calamity Card only deals knockback to you now, and the life cells don’t vanish constantly. However, it gives life less frequently now.

- Stun gong Calamity Card now also damages when it stuns.

- Rain Calamity Card now makes rain damage enemies. However, it only produces any rain close to the end of its effect, so you’ll need to invest elsewhere to take advantage of its devastating ability.

- Spinning fire sword Calamity Card now also damages when it burns.

- Luck boost Calamity Card now stacks luck on you a lot faster.

- Speed on rage Calamity Card now also autocrits nearby enemies based on rage. Instead of transforming enemies on hit, enemies now sometimes call for help when hit.

- Spell sealing trident from Calamity Card now follows you after 3 seconds if you go out of its range. Its bullets are also a little less numerous and are cleaned up after the card’s effect is over.

- Malser Heart now summons ghost fish.

- Potions are now a potential reward from the Giga Machine.

- Getting wet from rain now puts out burns.

- Increased rain hitbox.

- Drubub Heart and Twilight-Devil Heart minions now work with the standard target picking system, and should be more reliable.

- Zhiqi armor plates now self destruct after 10 seconds.

- Plonker heart now gives its ammo over time to avoid infinite loops.

- Factions now display how much gold is required for the next rank

FIXES:

- Fixed Scaithe Heart turret crashing the game.

- Fixed a bug that prevented Giga Pistol from gaining xp with its regular attacks.

- Stopped Mines boss from entering Giga mode in the arena.

- Fixed Scrapheart Heart creating invisible minions with no corpse in slot.

- Fixed shield circle from showing up after death.

- Cleaned up the damage crack effect on final bosses.



NOTES:

I’ve wanted to do gun crafting for a long time, and finally took a night to implement it with this patch. I was a little worried it’d be a disaster, but it actually turned out pretty well. The guns certainly can be janky, but if they are, it’s your own fault for putting a pistol grip on a gatling gun. Course, you can use the recoil from a pistol grip gatling to send yourself flying, so maybe someone will like it. I’m always surprised by the obscure items that turn out to be the cornerstone of someone’s build.

There are a lot of new and really weird blood types this patch too. I’ve tied them into an event so there aren’t an overwhelming amount of types in the regular drop pool. Trigger on standing still is my favorite. Should be a lot of potential for some really busted builds.

Also did a bunch of balance on Calamity Cards in particular. During my playthrough, I found myself wanting to engage with the mechanic more, but not all the cards were fun to use, the risks being too great. The really powerful cards though, were pretty fun. So I rebalanced the ones that needed it to the style of a quad damage pickup. Not just a negative and a positive effect, but a powerup that puts you on a rampage through a difficult encounter.

That’s everything I have to say on the patch. Hope you have fun with it. Stay safe.

By the way, I’m currently making a first-person shooter sequel to Blessed Surface. It’s early in development, but you can follow progress at the discord: https://discord.com/invite/DWz6kxt