Blessed Surface
Blessed Surface Weekly Update
Version Date
Sept. 26, 2018
Patch Notes
Weekly Update
Reki here. Update's a bit later in the week, this time because I was messing with the ecosystem mechanics quite a bit, experimenting, seeing what worked. While it may need further balancing, I'm happy with the new changes. Next update, Prison boss. Controller rebinding and a new tutorial are also still high priority, though those might take a while to develop. For this update though, a bit light on new content, but loads of balance and tweaks and fixes that should help make for a better experience.
CONTENT:
- Added Boofrogs to Belly of the Comet God.
- Rotprawn Heart trigger effect added.
GAMEPLAY TWEAKS:
- All creature populations have been lowered considerably, and spawn rates have been adjusted to this change. The intent is to make creatures easier to drive to near extinction, allowing the ecosystem to have much more impact on gameplay.
- Killing creatures grows the populations of all native species excluding that of the creature killed. This ensures that, while you can control the populations of certain creatures by singling them out, it is difficult to empty out an area, leaving you alone in an empty world.
- Creature populations now replenish at a rate of one third of their max population per day.
- Populations of invasive species are now limited to a third of their native populations. This will make it easier to exterminate invasive species as well as ensure the native populations aren't overwhelmed too much.
- Creatures with only 1 hp can no longer be albinos.
- Rainwater now disappears on its own after a while.
- Entering bright modes now notifies you with text.
- Portals will remove enemies that walk into them, and then disappear.
- Priko Heart tail no longer damages player, instead gets destroyed, with a five second cooldown before a new one grows.
- Rowu Heart crab lord is now summoned below you if there is space when triggered, allowing you to ride it. Also fixed an issue with it colliding with the player.
- Ruru Heart passive is no longer interrupted by jumping.
- Garden-Drone Heart no longer interferes with jumping in water. Instead, it propels you upwards.
- Shellbug Bludgeon is now a bit faster. Dang thing shows up in every week's patch notes.
- Cemetery of Bells boss now spawns minions at a much more consistent rate.
- Chests can only be opened with melee weapons now.
FIXES:
- Consuming hearts can no longer override permanent, soul slotted hearts.
- Heart slots now display text for hearts with unfinished trigger effects.
- You can no longer hold jump on the ground to constantly jump attack without moving.
- Some Fungus Wild creatures no longer disappear when entering a new area.
- Kiriki Garden trams no longer show damage particles.
- Damage particles now scale their size better on large objects.
- Fixed bugs involving turning things.
- Fixed a bug where screen would flash when an albino spawns.
- Fixed a bug where Bell-Worms would turn in place rapidly.
- Fixed some bugs with Curse Hive.
- Mouse trap now only applies after you've pressed a button.
- Fixed a crash involving certain hearts missing a value.
- Fixed a crash involving Boggot Heart.
- Fixed a crash involving critical hits.