Bloody Rally Show
Bloody Rally Show 1.0.11
Version Date
March 7, 2020
Patch Notes
Patch notes: v1.0.11
This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details.
Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless!
This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only.
v1.0.11 (2020.03.07)
- Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc)
- Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1)
- Add "adjust_grip" experiment
- Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars
- Add /experiment_config command to allow configuring experiments
- Fix /config set command
- Do not clear console input when console is toggled
- Show available variables when /config or /experiment_config commands are used without parameters
- Fix Snowman prop not having a shadow
- Increase max lap limit from 100 to 1000 in Custom Race setup