Bloody Rally Show

Bloody Rally Show 1.0.12

Version
1.0.12
Version Date
March 9, 2020
Links

Patch Notes

Patch notes: v1.0.12

This patch fixes a couple of bugs and addresses some feedback. Lots of changes are related to weapons and bullet visibility. And as always, a couple of new experiments for messing around with physics.

Good news for Daily Challenge participants - lap times and Leaderboards will have higher precision, and it is now possible to customize the number of laps you want to have in Daily Challenge or Time Attack leaderboard runs - you can change the TimeAttackLapCount setting via in-game console.

v1.0.12 (2020.03.09)
- Change race time format to be more precise
- Improve in-race rankings view
- Automatically reposition in-race rankings view depending on Minimap location
- Add a setting to toggle in-race rankings
- Fix recent bug that prevented camera zoom from changing
- Fix bullet pool producing unwanted trails (was visible when firing Nailgun frequently)
- Make bullets bigger and highly visible on all surfaces
- Fix Pedestrian Cannon bullet behavior after explosion
- Generate pedestrians for Pedestrian Cannon with different looks
- Make M2 weapon look bigger
- Allow changing number of laps for Daily Challenge and Random Time Attack (via /config set TimeAttackLapCount <number>)
- Make console commands /config and /experiment_config automatically detect variable type
- Fix Leaderboard loading messed up when load button was clicked too fast
- Fix car sometimes getting off-track reset after standing still for a while
- Add experiment for forcing a specific car in Track Editor
- Add experiment that changes how Aero upgrade affects car tuning (add grip instead of reducing mass)
- Fix missing the race start line checkpoint would not count the rest of the lap