Key Features
- Ranked Mode - Season 2: Zee Jays Radical Season - A new season begins, can you reach Paragon tier?!
- Tier 3 unlocks the Ranked Season 2 Cardback - and for those reaching Paragon tier you’ll unlock the Ranked Season 2 Avatar.
- New Hero - Zee Jay
- Get ready for Zee Jay to tear up the arena with his totally Rad Bloons and mad skills.
- Zee Jay’s abilities focus on buffing both Bloons and Monkeys to create devastating combos of impenetrable defense and monster Bloon waves. He plays with a lot of flexibility, and can quite easily punish one-dimensional opponents, however he can take some time to build up power, so watch out for those early Bloon rushes!
- Zee Jay comes with his own special ability currency - Rad Tokens. Similar to Adora’s Orbs, Rad Tokens amplify ZJ’s abilities, and can be used for offense and defense. Once a token is spent though, it’s gone, so you’ll need to plan carefully when to spend them and have a plan to generate more. Rad tokens are earned by playing Bloon cards each turn and using ZJ’s Power cards.
- Passive Awesomeness - Passive:
Your first Bloon summoned each turn gives you a Rad Token and gains +5 Health per Bloontonium you have (after the Bloon is summoned)- Rad Enhancements - 3 Bloontonium:
Remove a Rad Token. Target Monkey gains +20 Attack Power until the start of your next turn. - Rad Bloon Time - 10 Bloontonium:
Remove all Rad Tokens and summon a Rad Bloon with Delay 2. It gains 70 Health per Rad Token removed (Rad Bloons allow Zee Jay’s Passive Awesomeness to trigger twice each turn)
- Like our other heroes, you’ll also get a super rad cardback for reaching Level 10 with Zee Jay!
- New Cards! for the 3.0 Card Collection
This mini-set is focusing on a few alternative ways to generate Bloontonium as well as ways to spend it with two new cards that cost Bloontonium to use instead of Gold. We’ve also got support cards for Zee Jay and the very sticky Eternal.
- Bloons
- Piñata Bloon
- Booster Bloon
- The Eternal
- Extractor Bloon
- Zee Jay Special
- Monkeys
- Bloontonium Miner
- Leeching Shot Sniper
- Mine Supervisor
- Bloontonium Saboteur
- Monkey Priestess
- Powers
- Overload
- Mass Detonation
- Red Bloon Apocalypse
- Desperate Defense
- Fast and Loose
- Stylish Finish
- New Store Items
- Zee Jay Hero Bundle
Unlocks Zee Jay, a 6 card pack, an extra deck slot, and an exclusive avatar and cardback
- Daily Challenge
- This new Daily Challenge will test your skills and your decks with a new twist every day!
- How many times can you beat it? Once, twice, one hundred times? Try it and see… Every day the challenge is the same for everyone, so check our Discord or Reddit if you get stuck.
- I Feel the Need for Speed - Win 100 games with Zee Jay
- You're in for a show! - Defeat Amelia in Amelia's Adventure Prologue
- Baby popper - Pop 250 Bloons
- Basic popper - Pop 500 Bloons
- Advanced popper - Pop 2000 Bloons
- Popstar - Pop 5000 Bloons
- Legendary popper - Pop 10000 Bloons
- Daily Challenger - Beat the Daily Challenge once
- A Week of Challenges - Claim the Daily Challenge reward 7 times
- Daily Challenge Centurion - Claim the Daily Challenge reward 100 times
Season Rank Changes
- Paragon Tier - Winstreaks will no longer apply
Paragon Status is meant to be a more skill-based Tier, this section will no longer provide winstreak bonuses to rank up. We’re still evaluating showing a proper skill rank once you reach Paragon.
- Tiers 3-5 - Points requirements increased slightly
Players were blasting through the higher tiers a little too quickly so we’ve increased the points requirements roughly 15%.
Balance Changes
Bloons- Bolstered Bloon: Shield 100 -> Shield 50.
- Bolstered Bloon: Gain +30 Health each time you play a Bloon -> Gain +25 Health each time you play a Bloon
Bringing the starting shield down considerably for the Bolstered Bloon and also tweaking the health gain down slightly. It should still ramp well though.
- Discount Bloon: HP 100 -> 120
Continuing to look at underutilized cards with promise, we’re buffing Discount Bloon’s health a little.
- Nested Blue: HP 60 -> 50
- Nested Green: HP 100 -> 80, Delay 1 -> 2
- Nested Yellow: HP 140 -> 120, Delay 1 -> 2, Cost 3 -> 4
These came out a little hot last week and clearly needed a nerf. They should all still be strong cards but not quite so oppressive this way.
- Weakening Gas Bloon: Cost 7 -> 6
Weakening Gas gets a cost buff to make it more appealing. Look out for them in the Season 2 Storm as well!
Monkeys - Thunder Druid: On Play: Deal 100 damage to all enemy Bloons -> On Play: Deal 80 damage to all enemy Bloons
Thunder Druid is working a little too well as AoE for the cost, so we’re bringing its damage down slightly.
Powers - Nature’s Clarity: Pick 4 -> 3.
- Nature's Clarity: Gain 20 Shield per Gold cost of picked card -> Gain 15 Shield per Gold cost of picked card
Pick 4 was a little anomalous so bringing this in line with other heroes’ Pick cards. The shield was also too powerful, so we’ve weakened that slightly.
- Super Monkey Storm: Cost 8 -> 10
Similar to Thunder Druid, SMS is just a little too efficient. However, SMS is meant to be a very strong board clear so instead of lowering its damage, we’re upping its cost.
Quality of Life - Improvements
- Added Hand Size UI - shows your current card count and the hand limit.
- In-game UI layout adjustments - Also now shows your name, avatar, current gold and economy, and current rank if in ranked mode.
- Game will now prompt you when you are down to your last 3 cards in a match.
- Added prompt if you try to play a Bloon on a full track.
- Added option to skip reward animations, so you can start playing with your new cards as soon as possible!
- Cards now have a “New” badge and glow when they are newly added to your collection.
- Added a + icon to ammo on Monkeys that have more than 4 ammo.
- Tutorial has been reworked to be shorter.
- Adora (and Zee Jay) added to Training.
- Targeting lines should now snap to valid targets.
- Paragon UI tweaked slightly.
- Timestamps added to messages in your inbox.
- Rate Game prompt added.
- Added a timer for the next daily reward.
- More game tips added.
Bug Fixes:
- Fixed a softlock when the AI played Slowing Bloon at the end of its turn.
- Fixed an issue where Gwen would not animate correctly when using Flame Strike while cards are being placed.
- Heroes damaged by non-Bloon sources of damage will now animate correctly.
- Fixed an issue where Bloon info for cards was sometimes showing after Bloons were popped.
- Search function now prioritizes card names before card descriptions.
- Fixed an issue with Feats sometimes not showing a pip on the main menu when they were completed.
- Game no longer softlocks if the timer runs down to 0 while you are in the Pick phase of a Pick card.
- Buying an IAP will now immediately update the Watch Ad button to Claim instead of on next reload.
- Resolved an issue where trying to craft a card and losing internet connection resulted in a softlock.
- On Damaged effects now correctly only trigger when the base Bloon itself is damaged, not when its shield takes damage.
- Shield Gas Bloon no longer triggers twice when it is popped.
- Fixed an issue where a player’s cards could get stuck on screen when their opponent quits a match.
- Burn, baby, burn feat no longer increments multiple times when Gwen’s abilities are used on Bloons that are already on fire.
- Fixed some issues with card text overflowing textfields in certain non-English languages.
- Fixed an issue where Druids would occasionally not idle correctly.
- Resolved a softlock that could occur when your opponent disconnected during the map veto phase.
- Plus button on cards now greys out correctly when you do not have any more copies to add to your deck.
Platform Specific:
- Fixed a crash that could occur on Android when using gestures in the Card Collection screen.
- Fixed a crash that could occur on Android when attempting to go to the Main Menu from the Title Screen with no active Internet Connection.
See you all out there in the arena, hope you have a
TOTALLYRADICAL time!