Bloons TD 6

Bloons TD 6 17.0

Version
17.0
Version Date
April 7, 2020
Links

Patch Notes

Bloons TD 6 - Patch Notes! Version 17.0

Awesome New Stuff

  • Jukebox added - You can now play your favorite tracks on any map
  • New Gwendolin Skin - Harlegwen
  • New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
  • Brand New Monkey Knowledge:
    • Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
    • Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
    • Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds

    Key Features

    • Rules popup added to challenges to show more details on what rules are changing
    • Added a short pause before the victory screen pops up
    • Added a once per update Patch Notes popup

    Some things we are aware of already

    • Jukebox currently has no skip option, but we plan to look into this
    • Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
    • Monkey Bank’s collection buttons moved
    • Removing obstacles on spillway currently shows some white squares
    • Some daily challenge rules display far too many decimal places

    Bug Fixes & General Changes

    • Round hints can be dismissed again
    • Resolved some issues with the slider for path restrictions in the Challenge Editor
    • Resolved some translation issues
    • The ‘Continue’ popup will no longer close from mis-tapping inside the box
    • Resolved a crash that could occur when loading cloud data
    • Co-op stat “Bloons Popped” has been changed to “Pop Count”
    • Added some messaging and UI to indicate tower restrictions in challenges
    • Resolved some server sided issues that had started causing problems on all versions
    • Updated messages for incompatible lobby versions
    • Co-op resync should now be less obvious
    • Collection event should visually show correct values on the co-op menu now
    • ‘Small’ upgrade panels fixed, for towers with no upgrades
    • Resolved a rare crash when quitting from a game
    • Optimised light beam effects across many maps
    • Android Back Button should again work on the main menu
    • Reduced memory spike during co-op resync to lessen crashes when this occurs
    • Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
    • Removed Freeplay speed cap
    • The Greatest Challenge achievement no longer only records creations
    • Powers no longer count as towers for the tracking of some achievement purposes
    • Monkey Knowledge Mana Shield description updated
    • Monkey Knowledge Military Conscription reduced from 50% to 33%
    • Resolved a crash when removing obstacles and restarting
    • Resolved a rare issue with removable assets becoming stuck on screen after restarting
    • Added an arrow from Empowered Heroes to Weak Point which was not previously visible
    Bomb Shooter
    • x2x Missile Launcher description updated to reflect previous changes
    • 025 Bomb Shooter now fires a Missile asset
    Tack Shooter
    • 4xx Ring of Fire asset updated
    • 5xx Inferno Ring asset updated
    Ice Monkey
    • x3x Ice Monkey resolved numerous specific crashes
    • x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling
    Glue Gunner
    • x5x Glue Storm description updated to reflect previous changes
    Sniper Monkey
    • x5x Elite Targeting Priority should correctly prioritise again
    Monkey Sub
    • 4xx Bloontonium Reactor buff icon issues resolved
    • x1x Barbed Darts description updated to reflect previous changes
    Monkey Buccaneer
    • 5xx Flagship resolved an issue where towers fell through the platforms
    • 520 Flagship had a rare crash resolved when placing next to a 250 Village
    • x2x Hot Shot fire asset updated
    • 015 Trade Empire no longer loses the 005 damage buff
    Mortar Monkey
    • xx2 Burny Stuff should no longer gain MIB buff icon from any distance
    • xx5 Blooncineration fire assets updated
    Wizard Monkey
    • x2x Wall of Fire asset updated
    • x3x Dragon’s Breath fire asset updated
    • x4+x Phoenix fire asset updated
    • x5x Wizard Lord Phoenix should no longer count as 2 towers
    • xx5 Prince of Darkness no longer rotates
    Super Monkey
    • 5xx After selling a Dark Temple the x55 supers should now be purchasable again
    Druid
    • xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes
    Monkey Village
    • 000 Village fire asset updated
    • x2x Rader Scanner should no longer block the Energizer from applying buff icons
    • 5/x/x Slingshot now rotates correctly again
    Engineer
    • 1xx Sentries no longer gain camo detection when a save is loaded
    • 1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track
    Gwendolin
    • Cocktail of Fire asset updated
    • Firestorm asset updated
    • Heat it Up asset updated
    Captain Churchill
    • Fixed projectile ejection point location
    Benjamin
    • Now gives a Bank Hack buff icon to banks
    Ezili
    • Now gives a Sacrificial Totem buff icon from her totem
    Pat Fusty
    • Level 10 ability is no longer affected by Overclock
    Adora
    • Joan of Arc Skin now lifts her sword more
    • Joan of Arc Skin now has fire trails from the main attack

    Desktop Version

    • Added more visible resolution choices to the options
    • Some minor UI tweaks for powers/sandbox to fit better
    • Temple popup no longer stacks with hotkey presses
    • Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes

    Balance Changes


    Boomerang Monkey
    • 3xx Glaive Bounce pattern improved
    • 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
    • xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back
    Tack Shooter
    • 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
    Ice Monkey
    • 1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
    • 3xx Ice Shards range increased from 20 to 25
    • 4xx Embrittlement now gains camo detection
    • 4xx Embrittlement now also removes camo & regrow properties from anything hit
    • x5x Absolute Zero attack and ability freeze +2 additional layers
    • x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
    Glue Gunner
    • x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage
    Sniper Monkey
    • x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
    • x2x Shrapnel Shot now produces shrapnel once upon every attack
    • 3+20 Crosspathing now increases the damage of Shrapnel
    Monkey Buccaneer
    • 210 Double Shot now fires twice as many Grapes
    • x4x Monkey Pirates now fires 3 cannonballs instead of 1
    Monkey Ace
    • 3xx Fighter Plane missile rate reduced from 3 to 4 seconds
    • 3xx Fighter Plane missile pierce increased from 1 to 3
    • 3xx Fighter Plane missile damage reduced 25 -> 18
    • 4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
    • 4xx Fighter Plane missile pierce increased from 1 to 4
    • 5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
    • 5xx Fighter Plane missile pierce increased from 1 to 5
    Heli Pilot
    • 000 Heli Pilot price increased from $1500 to $1600
    Mortar Monkey
    • x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
    • x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10
    Super Monkey
    • xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
    • xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map
    Alchemist
    • x3x Unstable Concoction’s %damage increase now scales until round 150
    Banana Farm
    • xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times
    Monkey Village
    • When placing a village, towers that are in its radius will now highlight
    • 4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
    • 4xx Primary Mentoring now adds +5 range to primary towers in range.
    • xx4 Monkey City now increases all income generated from towers within radius by +10%
    Obyn Greenfoot
    • Level 10 Wall of Trees hitbox increased so it can overlap at intersections